I have ICR2/CART racing, and a demo of CART precision racing.
The graphics in my game are similar to those in CART precision racing, but it is most definitely an arcade game unless someone can supply me with good physics code that I can adapt to 3dRad code. As for the resources, I have cars from the 2000 season, but hardly any actual CART tracks. Mostly I'm just using fantasy tracks that various people have made for games like Sports Car GT.
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