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Old 5 Aug 2017, 01:16 (Ref:3757501)   #72
wnut
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Join Date: Jun 2009
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Originally Posted by JeremySmith View Post
I am not sure how you would know this ?
The FIA allowed the engineers to spend a lot of time engineering the "Schumacher" factor out of F1 by reducing the front end grip of the cars so they become understeer limited and less "prone" to driver input.

The rules now set axle weights to ensure the same basic handling fault.
If a driver enters a corner over the limit, the car will basically just plough off speed and the driver can collect it up again and try to get it right. This is how the cars are dumbed down. If everything is on the limit it all tends to let go at the same time and tear up the scenery, no recovery.

When did we last see a big lose with a car on its own? Slight wobble and then business as usual.

Currently they are basically nursing the front of the car around the corner, and conserving fuel and tyres, hence your race lap times are about 5 seconds or more off the pole time, essentially just touring around within the prescribed parameters.

As far as the simulators being advanced play station, I would love to see the driver who learned the old Nurburgring on a simulator post a top time, the modern tracks have had all the bumps, camber changes and surface changes taken out of them, "dumbed down" so that there are less variables to put into the simulator!

The changes are quite obvious really!

Also the old chestnut about not dying or getting seriously injured anytime you screw up also holds true! Thankfully!


P.S. I do agree driving one of these cars to the possibilities of its performance with limited testing and only "PlayStation" time must be very challenging and difficult. I have no idea what it must feel like trusting a simulator limit on a track is like when you haven't felt what the actual car does on a particular circuit/corner.

Last edited by wnut; 5 Aug 2017 at 01:26.
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