Quote:
Originally Posted by tkelland
I have always thought that arranging a rules set that allowed multiple classes the opportunity at overall victory (dependent upon track make-up, mostly) is a great idea. Have a GTP like class that allows for the manufacturer ROI in the way the cars look (think the porsche gt1) and have a GT class that allows for slightly faster speeds than they have now. This would allow teams that want to race a prototype that chance and gt teams to race gt cars. Go into it knowing that you may be racing against a car that is very different in make-up but similar speeds. Then for an am component, mandate an amateur driver in each car similar to what they have know. The fans will see a great race, the teams have more at stake.
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I don't see how this would work, why the need for separate classes (if the prototypes and GT's are all to be capable of overall victory), how you could possibly develop a balanced rules set (unless that is not the objective), or - most importantly - when such a scheme has ever worked in the past.
Sports car racing already has enough challenges without needlessly trying to reinvent itself every few years.
Andy Flinn