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Old 2 Oct 2012, 15:53 (Ref:3145258)   #16
SKG
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SKG should be qualifying in the top 10 on the grid
That wasnt really intended but Im glad you like it. Im more of a croft or cadwell park kinda guy.

I've re-profiled the first corner and pit lane exits. This was to create a bigger braking zone and a better overtaking opportunity at the end of the start/finish straight.

This change also affected first corner, making it an early-apex corner which progressively opens. I like this change and creates a more challenging turn 2.
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11 first corner edit.png  
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Old 16 Oct 2012, 13:54 (Ref:3152874)   #17
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SKG should be qualifying in the top 10 on the grid
Ive just had an idea, and whipped a few sketches. A banked oval with two infield road courses. The short course is simple and rejoins the oval before "pit road". The long course, however, turns right and dips through a tunnel under the banking. There is an outfield section before rejoining the oval on the "back stretch", making it a figure of 8 course.

What do you guys think? Is it worth continuing with?

Also, can anyone help me out with banked turns on sketchup? I cant get my head around it!
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13 oval.png   13 short course.png   13 long course.png  

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Old 17 Oct 2012, 08:26 (Ref:3153239)   #18
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Quote:
Originally Posted by SKGThunder View Post
Ive just had an idea, and whipped a few sketches. A banked oval with two infield road courses. The short course is simple and rejoins the oval before "pit road". The long course, however, turns right and dips through a tunnel under the banking. There is an outfield section before rejoining the oval on the "back stretch", making it a figure of 8 course.

What do you guys think? Is it worth continuing with?

Also, can anyone help me out with banked turns on sketchup? I cant get my head around it!
That's a great combination there. The oval is amazing on its own, too.
I'd just recommend removing one of the chicanes from the infield section for a better flow of the track and put it into the oval Turn 1 because some series will not want to run that turn. And the tunnel should have a straight going through underneath the oval, for safety reasons, not a corner.
Apart from that, it's a very good effort. Thank you for posting it.
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Old 23 Oct 2012, 17:48 (Ref:3156599)   #19
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SKG should be qualifying in the top 10 on the grid

Thanks Yannick. I have changed the configuration of the outfield section (I felt is was a bit left-right-left-right before) and there is now a faster run to rejoin the oval, which I like. I also adjusted the infield section slightly to remove the chicane and make the entrance to the tunnel safer. I moved the chicane down to the apron near turn 1 so it does not have to be run.

Oh, and I kinda figured out the banking too!

I dont think Im gonna do any more on this project, but let me know what you think
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14.png   14 2.png   14 3.png  

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Old 26 Oct 2012, 13:54 (Ref:3158011)   #20
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SKG should be qualifying in the top 10 on the grid
1: International circuit 4.9km clockwise (1.4km back straight!)
2: West circuit 3.1km clockwise
3: National circuit 3.4km clockwise (with chicane on straight)
4: North circuit 1.9km clockwise
South circuit 2.1km clockwise
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12 international.png   12 chute.png   12 national.png  

12 north and south.png  
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Old 17 Nov 2012, 01:07 (Ref:3167308)   #21
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Any thoughts on these 3 guys? I might have some more ready soon.
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Old 19 Nov 2012, 02:41 (Ref:3168273)   #22
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This last one is spot on. Nothing really to pick on here.

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Old 19 Nov 2012, 17:01 (Ref:3168635)   #23
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Thanks Bio. Here's another.

Smaller circuit this time, more oriented to club and national level racing.

Full circuit - 3.4km clockwise

North circuit - 1.9km clockwise
South circuit - 2.2km clockwise
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7 corner numbers.png   7 full.png   7 north and south.png  

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Old 19 Nov 2012, 18:19 (Ref:3168670)   #24
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THe South circuit chicane. There needs to run off where the current barrier is.
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Old 21 Nov 2012, 16:37 (Ref:3169497)   #25
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Yes Sir!

Added gravel to the outside of the south circuit chicane.
I've started to add more detail to the model (Pit building, Marshall's posts etc.).
Also, I've added a bridge over the pit entry and final corner for access to the paddock
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7 full with bridge.png   7 full chicane detail.png   7 full pit entry detail.jpg  

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Old 8 Jan 2013, 20:27 (Ref:3186580)   #26
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Hey all,

No idea why this idea came into my head, or what exactly it would be used for but.... urm... hey, a race track running through a castle!

I don't have any track lengths, its probably completely out of scale and I won't be working on it any further.

Enjoy, and Happy New Year
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Old 8 Jan 2013, 23:43 (Ref:3186638)   #27
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Originally Posted by SKGThunder View Post
Hey all,

No idea why this idea came into my head, or what exactly it would be used for but.... urm... hey, a race track running through a castle!

I don't have any track lengths, its probably completely out of scale and I won't be working on it any further.

Enjoy, and Happy New Year
Hmmm... OK.
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Old 13 Jan 2013, 23:38 (Ref:3188742)   #28
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I like all your tracks. This one is no exception.

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Old 23 Jan 2013, 22:19 (Ref:3193443)   #29
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I've been enjoying looking back through my designs and seeing which ones could be improved. This is a major adaptation of a track I designed about a year ago. (major as in: only the corner to the far left of the screen and the two straights connecting it survived the chop )

I will work out lengths later, as well as show the different configs (pretty obvious tho) and some better quality images.

I thought it would be cool to have a curving pit straight since I dont think this has featured in my designs before. The long straight towards the end of the lap was a design decision to hopefully make for a thrilling slimstream battle for the lead right on the final lap. There is a bank/ridge between the pit straight and the back straight, allowing general admission spectators to move freely and see many different parts of the circuit.

Runs clockwise.
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Old 23 Jan 2013, 23:08 (Ref:3193456)   #30
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What could I say... another very good one from you.

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