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Old 24 Jul 2002, 13:50 (Ref:341547)   #31
Minardi fan
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Minardi fan should be qualifying in the top 10 on the grid
I've designed loads of tracks too... I like your designs a lot - much more interesting than the Mickey Mouse tracks of modern F1... (Oh, and Albert Park was my first thought when I saw the first one!!!)
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Old 24 Jul 2002, 23:59 (Ref:342036)   #32
mac
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mac should be qualifying in the top 3 on the gridmac should be qualifying in the top 3 on the gridmac should be qualifying in the top 3 on the grid
Thanks Minardi fan!
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Old 29 Jul 2002, 08:27 (Ref:345031)   #33
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mac should be qualifying in the top 3 on the gridmac should be qualifying in the top 3 on the gridmac should be qualifying in the top 3 on the grid
After witnessing the latest in modern track design at Hockenheim this past weekend , I thought I'd post my latest effort - Oyster Cove.
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Old 29 Jul 2002, 08:58 (Ref:345054)   #34
mac
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mac should be qualifying in the top 3 on the gridmac should be qualifying in the top 3 on the gridmac should be qualifying in the top 3 on the grid
Oyster Cove is probably my favourite so far. It is a demanding track, with a variety of fast and slow corners, as well as 3 good overtaking places. It will demand a machine that handles particularly well, due to the quite prominent direction changes.

Turn 1 is a 90 degree flat right-hander, and is the first good passing spot.

The turn 2 complex is a fast right-left-right-left esses section and is also flat.

Turn 3 is the slowest corner on the track, and is shortly after the turn 2 complex. The approach to turn 3 is slightly uphill, and the exit is slightly downhill.

Turn 4 is merely a slightly downhill flat-out kink, leading onto a straight.

The straight begins to run uphill at the exit of turn 4. The track flattens out before the braking zone for turn 5.

Turn 5 is a sharp and slow left hand almost-hairpin and represents the 2nd passing place on the track.

At the exit of turn 5, the track begins to to uphill towards the ultra-fast turns 6, 7 and 8.

Just before the entry to turn 6, the track begins to go downhill.

6, 7 and 8 is a fast, but tricky right-left-right. Turn 6 is downhill and a more gradual corner than 7 & 8. Turn 7 is immediately after 6 and is also fast, but is a sharper turn. Straight out of 7 is the fast, double-apex right turn 8. The track flattens out for turn 8.

Shortly after turn 8 is the turn 9 esses. Turn 9 is an uphill section comprising a right-left-right and is really a medium-speed, slightly spread out chicane.

Between turns 9 & 10 the track begins to go downhill. Turn 10 is a right-left esses combination. The right part is not a hard turn and goes slightly downhill. The left part is a harder turn than the right, and the track flattens out for this turn.

Turn 10 leads you onto the next (and final) straight of the lap. This is a flat straight and takes you up to turn 11 - the 3rd and final passing place on the track. Turn 11 is a flat and slow double-apex 180 degree right-hander, basically comprising 2 90 degree rights. However, the corner is taken as 1 turn.

Straight out of turn 11 is the triple-apex turn 12 left. Turn 12 is uphill and pretty much flat-out. The track flattens out again on the 3rd apes of turn 12.

Immediately after turn 12 is the fast and quite long, right-hand, turn 13.

The final turns, 14 & 15 are the final of the lap and lead you onto the main straight. 14 and 15 are shortly after 13 and are a fast left-right esses section. This section is flat, and the main straight also remains flat.

*The colours on the map have changed. I have now added some tarmac run-off to some corners. They are now grey and the paddock is now blue.

What are your thoughts?
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Last edited by mac; 29 Jul 2002 at 09:07.
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Old 29 Jul 2002, 20:15 (Ref:345631)   #35
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Oyster Cove looks good.
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Old 29 Jul 2002, 20:17 (Ref:345634)   #36
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Just got around to looking at Onionstone.

Also looks very good.

If anyone knows how, maybe they could make these tracks for SCGT.
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Old 30 Jul 2002, 03:05 (Ref:345926)   #37
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mac should be qualifying in the top 3 on the gridmac should be qualifying in the top 3 on the gridmac should be qualifying in the top 3 on the grid
I would have no idea. As I said earlier, it took me a day to figure out how to get them on here.
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Old 30 Jul 2002, 04:52 (Ref:345960)   #38
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mac - do you design these circuits with an existing terrain in mind - or do you make up the terrain as well. Just curious.
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Old 30 Jul 2002, 07:42 (Ref:346002)   #39
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mac should be qualifying in the top 3 on the gridmac should be qualifying in the top 3 on the gridmac should be qualifying in the top 3 on the grid
I usually make up the terrain. As I don't own any great heaps of land (or know of any suitable for a racing track), I make up the terrain. I like to think that I could apply most of my tracks to most areas of land that are big enough.
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Old 2 Aug 2002, 14:52 (Ref:348707)   #40
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Hi Mac. Onionstone looks good, not sure about the others, they are a bit tight... Would you mind if I added a design to the thread? I'm working on one presently that goes with the earlier idea of making a track based on all the best corners... It's a blend of the previous Hockenheim, the Nurburgring Nordscliefe, Brands Hatch GP, Cadwell Park, Laguna Seca, and Linas-Montlehery, with Michigan International Speedway and Darlington thrown in for good measure. Very fast and dicey GP course, lovely and flowing little 2-mile club course, lots of scenery and elevation changes, passing opportunities, long and short ovals as well.

Eh, I'll show it to you when I'm done.
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Old 2 Aug 2002, 19:06 (Ref:348899)   #41
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Shinners should be qualifying in the top 5 on the gridShinners should be qualifying in the top 5 on the grid
Think you should have a word in Ernie's ear straight away Mac
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Old 2 Aug 2002, 19:17 (Ref:348901)   #42
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Shinners should be qualifying in the top 5 on the gridShinners should be qualifying in the top 5 on the grid
oops, sorry Bernie, spelling mistake - the result of a long day and a very long night
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Old 3 Aug 2002, 01:08 (Ref:349111)   #43
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Bloody hell, were do you get the names from

I like your tracks, but I don't think they'd be that good for Formula One, they are a bit tight. Onionstone is the best of them all.
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Old 3 Aug 2002, 01:17 (Ref:349116)   #44
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Today I am REALLY bored, so I will add a track later perhaps.
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Old 3 Aug 2002, 12:40 (Ref:349280)   #45
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Jordi should be qualifying in the top 10 on the gridJordi should be qualifying in the top 10 on the grid
I will also add tracks, but I will have to design them in Paint directly, as I don't have a scanner...
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