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Old 12 Dec 2010, 13:53 (Ref:2803284)   #1
dyewat808
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Club America

Another new track from me - this is meant to be a track in America that's a big club track - imaginatively called "Club America". It has 12 corners (more if you start counting the bits of the chicane separately) and is around 4.4 km long. As usual for the tracks I design, it goes clockwise.

I haven't thought much about elevation with this one - the brown-ish bits you see surrounding the track are meant to be fields, so I guess its in a reasonably flat area. However my next track will be far more hilly!
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Old 12 Dec 2010, 13:57 (Ref:2803285)   #2
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It's really nice.

It kind of reminds me of a British club track more than anything. If that chicane was changed to a tighter one, then it'd definitely be a British club track

It's nice and fast which is important for a club track imo. T3/4 will be the ideal overtaking spot and good for some bump and grind action.

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Old 12 Dec 2010, 14:35 (Ref:2803296)   #3
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It's really nice.

It kind of reminds me of a British club track more than anything. If that chicane was changed to a tighter one, then it'd definitely be a British club track
...
My first thought was of Thruxton. With having a similar blot shape.

It looks good, nice flow to it plus a couple of overtaking spots
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Old 12 Dec 2010, 15:22 (Ref:2803313)   #4
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Love your track!!

Nice layout, very racy, I believe is one of the best designs I've seen lately around here! Looks very fun and challenging.

Now I know the boys at safety commission would be concerned about run off at T1, IMHO it needs to be deeper and extended towards the bridge a little bit so that it follows the race line, rather than the actual geometry of the course. This because that's quite a high speed corner, it's not even 45 degree and you approach it a over triple digit for sure, you must be ready for whatever happens there and bring space to safely come to a halt before hitting anything hard. I believe that can be easily achieved without touching your design at all.

Also T10 needs to be deeper IMHO, vehicles approach at the maximum speed attainable at the circuit, onto a hard braking zone to take the chicane, I'd like to see some more room there for an emergency, at least double of what you have.
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Old 12 Dec 2010, 16:21 (Ref:2803328)   #5
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On first sight I thought someone had suggested a development of Castle Combe, but yes it's a combination of Castle Combe, Thruxton and a number of lesser UK circuits that are for the most part based on sections of disused airfield perimeter roads.
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Old 13 Dec 2010, 03:56 (Ref:2803596)   #6
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Another perfect example that a track doesn't have to be complicated and look spectacular to be thoroughly enjoyable.

Plus the sparkly presentation - a really superb effort!

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Old 13 Dec 2010, 04:07 (Ref:2803600)   #7
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A combination of Thruxton and Goodwood....! But its great and an easy circuit to build and set up. Great high speed action but enough places to brake and maybe pass others.

The presentation is superb.
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Old 13 Dec 2010, 11:37 (Ref:2803763)   #8
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Beautifull picture of a spectacular circuit. I have an issue though with turn 12. The exit of that corner is right at the pit wall, at an akward angle as well. I suggest a solution like magny-cours. The space is available, and it will give the spectators at the grandstand a view at some last-corner overtaking as well.
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Old 13 Dec 2010, 11:48 (Ref:2803768)   #9
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Alot of feedback for only a couple of days!

Looks like this place is back on track................................

*ducks*

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Old 13 Dec 2010, 13:07 (Ref:2803814)   #10
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Beautifull picture of a spectacular circuit. I have an issue though with turn 12. The exit of that corner is right at the pit wall, at an akward angle as well. I suggest a solution like magny-cours. The space is available, and it will give the spectators at the grandstand a view at some last-corner overtaking as well.
Good call. It escaped my eyes.
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Old 13 Dec 2010, 17:41 (Ref:2803938)   #11
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Very nice. It's one of the best tracks I've seen on here ever since I first came here. Putting the pitlane on the inside of the track will fix the runoff problem of Turn 12.
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Old 13 Dec 2010, 17:59 (Ref:2803949)   #12
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Thanks for all the feedback and praise guys! I'll try and modify the track to fix some of the things you've pointed out!
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Old 14 Dec 2010, 19:35 (Ref:2804468)   #13
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Oki-doki, so I've made a few changes. i think there's definitely still stuff that could be improved. I ended up just changing T12 and adding a T13, however I'm still not sure if its successful or not - I'm thinking runaway cars might end up in the pit-lane - or am I being too cautious?

I've added run-off here and there - more feedback would be great!

Old version is there too for comparison!
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Old 14 Dec 2010, 20:28 (Ref:2804487)   #14
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I don't think the pit-entry is very safe now. Although speeds are not so high exiting a hairpin, still the racing-line is almost head on to the pointy side of the pitt wall, or, maybe worse straight into the first pitboxes. The best solution would be a pitentrance al the way around the graveltrap of turn 12. I hope my attachement shines some light on my point.
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Old 14 Dec 2010, 21:30 (Ref:2804515)   #15
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I don't think the pit-entry is very safe now. Although speeds are not so high exiting a hairpin, still the racing-line is almost head on to the pointy side of the pitt wall, or, maybe worse straight into the first pitboxes. The best solution would be a pitentrance al the way around the graveltrap of turn 12. I hope my attachement shines some light on my point.
Yeah that's exactly what I was worried about.

Cheers, will fix it soon!
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Old 14 Dec 2010, 22:51 (Ref:2804550)   #16
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I'd do pit entry like they have it at Mid Ohio.
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Old 15 Dec 2010, 01:27 (Ref:2804586)   #17
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make that 3 people about the pit entry, imho needs to be fixed, the rest of the mods are great, I like the last turn geometry better, the run-offs are larger than life, I like it more now, please get the pit entry sorted out
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Old 15 Dec 2010, 08:27 (Ref:2804628)   #18
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Here is a 3 minute edit for the pit entry. it resolves some issues.
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Old 18 Dec 2010, 22:54 (Ref:2806143)   #19
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Well here we go, another suggestion:

I've essentially lengthened the pit straight so that pit-entry leaves the main track in a far smoother and longer way, with plenty of time for drivers to move over. Thats the idea anyway, the pit entry line is still on the racing line, but with the addition of the chicane I reckon its not as dangerous.
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Old 18 Dec 2010, 22:56 (Ref:2806145)   #20
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Another suggestion is this one:

Slightly messier, with the addition of the chicane, but now the pit entry is reasonably off the line, and speeds entering it would be far slower because of the tight-ish hairpin preceding it.

The second one is basically SBF's suggestion.
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Old 18 Dec 2010, 23:12 (Ref:2806150)   #21
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The 1st one of the three that you suggest could still potentially have problems with people leaving the second apex a bit wide

the 2nd one u seem to have a barrier pointing straight at the edge of the corner but i'm guessing thats just a problem with the drawing

The 3rd one would probably be the most practical solution although it requires a lot more time for the pits which isn't ideal.

but after all other real life circuits have much worse designs than these.
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Old 18 Dec 2010, 23:13 (Ref:2806151)   #22
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I'd say that I was very quickly trying to produce something more akin to post 19 of this thread only with out the chicane.
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Old 18 Dec 2010, 23:28 (Ref:2806154)   #23
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Whoops yeah I meant werner's suggestion!
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