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Old 11 Nov 2013, 11:42 (Ref:3329909)   #1
Michael24
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Assetto Corsa (ex-NetKar)

Hello all,

Anyone doing anything with Assetto Corsa?

I used to be an avid NetKar fan, due to it's physics model stuff and export to AIM Analysis. Now the same team (Kunos) have published a kind of early adopters/Beta version of their newest creation: Assetto Corsa. Now I'm spending every spare minute lapping a virtual Silverstone National in my usual all-over-the-place manner and going through the resultant squigly lines in AIM's Analysis tool afterwards.

Sheer joy (analysing the data, not my virtual driving).

Anyone?

M.

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Old 11 Nov 2013, 11:49 (Ref:3329912)   #2
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Peat has a real shot at the podium!Peat has a real shot at the podium!Peat has a real shot at the podium!Peat has a real shot at the podium!Peat has a real shot at the podium!
I will probably get around to having a dabble of AC, but at the moment i'm sticking with iRacing and utilising the telemetry exporter tool and viewing in Motec. It's all a bit baffling at first, but once you know what you are looking at/for, it's a whole new level of fun!
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Old 11 Nov 2013, 22:07 (Ref:3330140)   #3
BillWiskins
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AC convert here (I say convert, been waiting impatiently since I read about it a year ago). Every spare minute spent at Imola in the Xbow, or with the 458 at Vallelunga.

Sheer joy about covers it, built in telemetry is awesome to have and I love the 'app' system for the HUD. Can't wait for online multi...
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Old 12 Nov 2013, 07:56 (Ref:3330277)   #4
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Looks interesting - but having had my fingers burned with buying an unfinished and very slow to develop product in RF2, am I getting something worth having here if I dive into the pool now?
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Old 12 Nov 2013, 13:04 (Ref:3330375)   #5
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I was looking forward to this as NetKar Pro was fantastic and very underrated. Unfortunately the initial AC release is disappointing. With no online racing support and very little track content it is not as good as I had hoped. We are promised more tracks but it is unclear whether we will have to pay again for these.

Why can't developers just finish a game before releasing it? Is their cashflow really so tight?
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Old 12 Nov 2013, 14:20 (Ref:3330397)   #6
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chunder should be qualifying in the top 3 on the gridchunder should be qualifying in the top 3 on the gridchunder should be qualifying in the top 3 on the grid
Wouldn't touch this with a barge pole I am afraid, if you thought RF2 was poorly funded then this will be even worse.

THe actual engine is brilliant, but in reality these guys are trying to push something that is so far away from being finished you would have to be an uber sim fan to buy it.

Netkar had bad online support too I recall initially.

But, as I say the actual game plays nicely and looks pretty, but it seems like it is a few blokes in a bedroom coding! So don't expect too much too soon
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This used to be such a vibrant place. Unless you are Oz or like 24h races whats the point now?
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Old 12 Nov 2013, 17:38 (Ref:3330485)   #7
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leonidas should be qualifying in the top 10 on the gridleonidas should be qualifying in the top 10 on the grid
Yes and the hype on VirtualR and other places is bizarre. Its a sim with just four tracks, unfinished car models, no AI and no multiplayer. And people are cheerfully forking out £35 for it! Is it me or has the sim world gone mad?
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Old 12 Nov 2013, 17:50 (Ref:3330496)   #8
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Yes and the hype on VirtualR and other places is bizarre. Its a sim with just four tracks, unfinished car models, no AI and no multiplayer. And people are cheerfully forking out £35 for it! Is it me or has the sim world gone mad?
I guess that's my answer. The wallet stays firmly in the pocket then......
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Old 12 Nov 2013, 20:32 (Ref:3330572)   #9
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Fully understand all of the above!

Still, I am quite content playing around on the available tracks with the few available cars and analysing afterwards. That's where I'm having most fun. Also like the apps bit, where you can add little stuff like Delta-T/Predictive laptiming or tyre pressure and temp graphs.

I'll report back later on my after-the-buzz views ;-)
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Old 12 Nov 2013, 22:01 (Ref:3330602)   #10
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I could have sworn I looked on the page and saw quite a number of tracks......?
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Old 12 Nov 2013, 22:55 (Ref:3330621)   #11
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Right now, it's Vallelunga, Silverstone South loop, Monza '67, Imola and Magione. Cars are BMW e30 M3 road, e90 M3 road, Z4 road, BMW M3 GT2, Tatuus single seater, Fiat 500 Abarth, Lotus 49, Elise, Exige Scura, KTM and Ferrari 458 road.
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Old 12 Nov 2013, 23:42 (Ref:3330640)   #12
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With no online racing support and very little track content it is not as good as I had hoped. We are promised more tracks but it is unclear whether we will have to pay again for these.
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Its a sim with just four tracks... ...people are cheerfully forking out £35 for it!
I cheerfully forked out £29.99. A lot of... inaccuracies floating around! Here is some actual information for anyone yet to make up their mind (from the Assetto Corsa FAQ page).

Quote:
How much Assetto Corsa does cost?

The price of Assetto Corsa for Steam Early Access is 34,99 Eur and includes the early access version, all its updates, plus the final version of the game, without any extra charge. The price of Assetto Corsa at launch will be 44.99 Eur.
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What is the “Early Access” option ?

The Early Access program allows you to purchase Assetto Corsa some weeks before the final version is released, saving 22% on the release price, getting a beta version of the software and all its updates, that will be released every two weeks since the first launch. Then, when the final version of the game will be available, you will be able to download it without paying any extra charge.
It has been made very clear that the release of AC available now is a beta version. (http://en.wikipedia.org/wiki/Softwar...ife_cycle#Beta)

Anyone choosing to wait for the final release based on the current (admittedly currently low level of) content is... well, they can do what they like, of course. I'm happy to have saved some money on the full version, and I am thoroughly enjoying the sim thus far.

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The actual engine is brilliant...

But, as I say the actual game plays nicely and looks pretty...
Blimey! What more do you need?
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Old 13 Nov 2013, 06:18 (Ref:3330716)   #13
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Content! As has been said before, the habit of releasing (and expecting punters to pay for) an unfinished product pays very few dividends, IMO.
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Old 13 Nov 2013, 19:53 (Ref:3330978)   #14
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Content! As has been said before, the habit of releasing (and expecting punters to pay for) an unfinished product pays very few dividends, IMO.
A fair point. There is plenty coming up, but even if the developers fail to deliver somehow, I'm told the game is built to be very mod-friendly. I know there are addons available already, and I am confident that the modding community will be able to do some excellent things in the future (though I am most looking forward to Kunos' laser-scanned Spa).

I haven't had a lot of experience with this kind of early access release (apart from Kerbal Space Program, which seems to be doing okay), so I can't say I know it to be a good idea in the long run. I do know that some of the less patient among the sim-racing community were beginning to whinge about the lack of news recently - I even saw the word 'vapourware' - so perhaps it was a response to some of that.

Either way, it's been out less than a week so I suppose none of us can really say anything more than 'I like playing it' or 'I don't'. Time will tell
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Old 13 Nov 2013, 19:56 (Ref:3330980)   #15
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Fair enough. Something that is available for open modding would be good. Most of the better sims have become that way because of the input of those who use them. I still feel that RF2 and this are examples of early beta work released as a product to buy much too early....
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