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Old 30 Jun 2017, 08:32 (Ref:3747908)   #16
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this is just a theory, so if I'm wrong you can correct me. whenever I design a circuit I almost always build from a spectators point of view, with lots of passing zones and hills, and I know there are some that of us that do race sometimes and I'm wondering if they build from a racers point of view, with parts that would feel fun to drive.
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Old 30 Jun 2017, 09:25 (Ref:3747914)   #17
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aye mate, myself (sometimes) and Luigi do/did.
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Old 30 Jun 2017, 15:52 (Ref:3747981)   #18
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NaBUru38 should be qualifying in the top 5 on the gridNaBUru38 should be qualifying in the top 5 on the grid
Hungaroring and Macau are racers tracks, not spectators tracks.
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Old 30 Jun 2017, 22:11 (Ref:3748029)   #19
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Building a circuit for spectators you end up with Ricardo Tormo at Valencia, a stadium circuit, that is fine for Bikes and maybe lesser 4 wheel categories, but is too tight to let "big circuit cars" race on.

Designing even a stadium section of a larger track is easy as it inevitably breaks up the flow of the circuit or is little more than a hairpin with horseshoe grandstands (Hockenheim).

I tend to think of the types of corner I want (or over taking points), and then how I'd link them...straights, arcing curves, long esses etc. I usually re-design of atleast 2/3 of it (usually more than once), as I'll only be happy with the flow in parts. Where Granndstands etc then go would fit naturally around the circuit that point.
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Old 1 Jul 2017, 19:26 (Ref:3748175)   #20
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Thinking of fans doesn't necessarily mean stadium-like twisty sections.

One of the most interesting corners in F1 is the S do Senna at Interlagos. The long straight and three corners make of a perfect overtaking spot. And there's quite a few grandstands around it.

However, Hockenheim's Motodrom is an extremely boring section. Cars can barely overtake there. Fan friendly sections doesn't mean just having grandstands with view to the track, but putting grandstands close to action.
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Old 1 Jul 2017, 23:42 (Ref:3748204)   #21
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See everyone? This forum isn't dead!

I like building my designs in 3d so I can get down at the drivers eye view to see how the circuit flows, so yes, I always design the circuit thinking about how it will be driven, coupled with it having an interesting layout when seen from above. Spectators are not prioritised.

I have several designs which I have been sitting on which I will share *soon*
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Old 2 Jul 2017, 01:20 (Ref:3748216)   #22
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See everyone? This forum isn't dead!

I like building my designs in 3d so I can get down at the drivers eye view to see how the circuit flows, so yes, I always design the circuit thinking about how it will be driven, coupled with it having an interesting layout when seen from above. Spectators are not prioritised.

I have several designs which I have been sitting on which I will share *soon*
Sure, Giraffe.
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Old 2 Jul 2017, 04:36 (Ref:3748230)   #23
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there is mostly 2 types of spectator point of views, either being at the track or watching on TV (or youtube like I do). and there is huge difference between them (experience: oran park). so really there are 3 points of view: racers, tv viewers and fans at the track. and there are only a few I feel are good in all 3.
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Old 2 Jul 2017, 19:33 (Ref:3748409)   #24
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I like long straight where the previous and next corners are in opposite directions. Therefore, cars must cross the track form one side to the other, which makes for interesting moves. A notable example is Sepang.

Scratch that: I don't like long straights, I find them boring. A notable example is Sepang. I prefer straights that aren't actually straights, but have kinks or something.
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Old 2 Jul 2017, 20:01 (Ref:3748431)   #25
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Sure, Giraffe.
I think you'll find Giraffe is someone else entirely!
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Old 3 Jul 2017, 05:26 (Ref:3748567)   #26
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It is a very familiar style. You have to give me that much.

Last edited by AoB Special Stage; 3 Jul 2017 at 05:55.
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Old 25 Aug 2017, 05:04 (Ref:3761454)   #27
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I haven't expressly seen the 300-meter pit lane length or the 100-meter pit exit length as a specific recommendation. That said, it does state 7 meters per car for the pit lane, and it makes sense to have some margin for pit-out.

Each lane of the pit lane should be 6 meters wide, and there should be at least 4 meters between pit lane and the track.

It's recommended that start/finish be at least 250 meters before the first corner.
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Old 9 Sep 2017, 03:32 (Ref:3765569)   #28
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runoff

ok, now I'm going to ask you all about runoff.

as we know there are 4 main surfaces for runoff, those being tarmac, grass, gravel and sand. and the main debate in my mind is between gravel and sand. I prefer sand because I feel it stops 2 ton of race car the fastest. but a car can easily dig in and roll and it is extremely dangerous for our two wheeled friends in both the bike and the rider.

there are some that prefer just tarmac for bikes and so cars caught in sand don't bring out the Safety Car. but I feel it leads to abuse of track limits like how I drive around Russia in the codemasters games

thoughts?
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Old 11 Sep 2017, 01:48 (Ref:3765944)   #29
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1) cheating pleb

2) You forgot the ever present AstroTurf strip.
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Old 11 Sep 2017, 03:53 (Ref:3765957)   #30
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To my mind, use grass and gravel. Generally, have a few to several meters of grass before the gravel, so small mistakes don't get you stuck, but large ones result in the arrest of an out-of-control vehicle. You avoid track limits issues, while also giving some margin to keep the Safety Car from being deployed. And of course, you don't encourage some of the foolishness from drivers, because mistakes are automatically punshed with some loss of time.

Only in cases of corners on old circuits where there isn't really the room do you look at putting gravel practically right up to the track's edge; there's a few places like that, I think, at Oulton Park.

Also, too many accidents have been falsely blamed on grass or gravel run-offs, rather than the true problem of poor grading. And if you can't grade that stuff properly, I'm not sure I should be trusting you to grade asphalt smoothly either.
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