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17 Aug 2010, 23:24 (Ref:2746313) | #26 | ||
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Release is Nov 2nd and I specifically hadn't bought a PS3 (still have a PS2) because 1) they dropped backward compatibility 2) GT had no release date.
Now that GT5 has a release date, but new slim PS3's don't have backward compatibility, I think I will look for an original PS3 20GB as I really don't need WiFi. I hope I can still pick up both around the release date. I think its worth waiting at Gamestop or whatever at Midnight to pick up the game. I think I'll get the console first however. What I haven't figured out yet, is should I keep my mint condition PS2 slim since I doubt I'll run into an older PS2 title that won't run on a hardware or software emulation backward compatible. I don't have any these weird hang ups that some people have on "realisim" its a f'in game and we have enough problems and the game is already too hard for most people to pick up and play. I can't wait for it to come out though, which I'm glad I'm only taking one class in school. |
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18 Aug 2010, 02:38 (Ref:2746382) | #27 | |
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Some early news Karting, Course Creator, Monza, Jaguar XJ13, Ferrari P4, Ford GT40 MkIV and more.
http://www.gtplanet.net/karting-monz...-full-details/ I'll be buying the new PS3 320GB Move pack. It's a great value package and I needed a PS Eye for headtracking in GT5. http://www.techradar.com/news/gaming...release-710714 Last edited by JAG; 18 Aug 2010 at 02:58. |
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18 Aug 2010, 03:00 (Ref:2746383) | #28 | |||
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That said, i agree there is a huge market for a game that is fun and easy to play with out the need for super realism. |
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18 Aug 2010, 23:18 (Ref:2746877) | #29 | |
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Last edited by JAG; 18 Aug 2010 at 23:27. |
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19 Aug 2010, 09:42 (Ref:2747032) | #30 | ||
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Graphics look amazing as expected, nice to spot the #42 in the NASCAR pack there, still no shots of any Australian cars (Ford, Holden, FPV & HSV) which would be disapointing considering we had a handfull in GT4.
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19 Aug 2010, 11:13 (Ref:2747071) | #31 | ||
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I have been known to be a bit critical of the later versions of the GT franchise, mainly due to no damage and not really bringing anything new. GT and GT2 I remember with fondness, you could buy the John Cleland BTCC Vectra (showing my age a little bit now).
That the physics have apprantly been completely redone and there is now damage, coupled with the fact that it looks damn gorgeous, I'm really looking forward to this one. If delays = awesome then thats fine by me! It'll be nice to be able to race with my wheel on a console for once. |
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19 Aug 2010, 18:04 (Ref:2747237) | #32 | ||
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Looks in-credible.
Just desperately need to know more/see some of the track editor. Selby |
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Run-offs, chicanes, hairpins... Think you can do better? Let's see it! Check out the "My Tracks" forum here on Ten-Tenths. |
19 Aug 2010, 20:11 (Ref:2747306) | #33 | ||
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At the very least they'll be Standard cars which use an improved version of GT4's 3D model and the latest physics engine. Additionally a number of cars previously featured in GT4 will be re-modelled as Premium models. Last edited by JAG; 19 Aug 2010 at 20:17. |
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19 Aug 2010, 20:15 (Ref:2747308) | #34 | ||||
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Quote:
Quote:
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19 Aug 2010, 20:53 (Ref:2747333) | #35 | |
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19 Aug 2010, 21:00 (Ref:2747335) | #36 | |||
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Does this mean you can only use preset sections of courses? Like a 'quick section', followed by 'a technical section', and just edit the sharpness of the corners? Or can I change how many corners there are? Because if I can edit the sharpness of each corner, and add/remove corners, then that's absolutely fine. Basically I just want to be able to create some of the tracks i've drawn on photoshop, which would not require specific scenary etc, just the actual track layout. Selby |
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Run-offs, chicanes, hairpins... Think you can do better? Let's see it! Check out the "My Tracks" forum here on Ten-Tenths. |
19 Aug 2010, 22:30 (Ref:2747367) | #37 | ||
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My impressions from reading that are basically that you will be able to create you're own corners etc. I'm looking forward to the track editor a lot. Looking forward to creating my own fantasy circuits, weather and day/night transition are great inclusions as well. It really does look like Yamauchi has nailed it this time.
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20 Aug 2010, 18:22 (Ref:2747713) | #38 | ||
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I get the impression it's more of an open road/rally stage creator rather than reproducing an exact design. |
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21 Aug 2010, 15:06 (Ref:2747993) | #39 | |
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With this game released in a few months I could not resist to buy a PS3. I played a lot of GT3, wasn't enthousiast about GT4 but now looking forward to GT5, especially to the NASCAR part. Which NASCAR ovals as it? I hope not only big ones like Daytona but also short ovals like Bristol and Martinsville.
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22 Aug 2010, 17:18 (Ref:2748403) | #40 | |
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22 Aug 2010, 22:00 (Ref:2748655) | #41 | |||
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27 Aug 2010, 19:38 (Ref:2751193) | #42 | |
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29 Aug 2010, 00:44 (Ref:2751599) | #43 | ||
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I can't wait for this! Its been years since I played GT in anger, probably since around 2005 when I rented the 4th game because I didn't wish to buy it.
There are too many games coming out in November so I'll most probably pick this up at xmas or in the post-xmas sales. I can't wait until I build up enough GT 5 credits and can afford to take a 458 Italia around the Top Gear test track. |
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2 Sep 2010, 18:18 (Ref:2753758) | #44 | ||
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Hope no-one here has a 40gb PS3, I'm glad I upgraded my 60gb to 500gb because GT 5 requires a 10gb install:
http://www.computerandvideogames.com....php?id=262168 |
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my pen will not write on the screen |
5 Sep 2010, 13:38 (Ref:2754734) | #45 | |
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6 Sep 2010, 17:25 (Ref:2755273) | #46 | ||
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woah, now that does look impressive. anyone know if its still limited to about 8 cars in a race?
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6 Sep 2010, 20:06 (Ref:2755382) | #47 | ||
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While all the demos have had 8 cars there have been videos and quotes from Kaz that confirm 16 car grids.
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6 Sep 2010, 22:10 (Ref:2755427) | #48 | |
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Crash, bang, wallop!
It looks to be dynamic damage as impacts on the same corner of the car results in different damage. http://www.gtplanet.net/more-screens...mage-modeling/ |
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7 Sep 2010, 17:37 (Ref:2755813) | #49 | |||
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Having just updated my TV to something from the 21st century and tried Forza 3 on 1080p for the first time last night tho, i've sure i'll be buying a PS3 and GT5 and will have a ball playing it |
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16 Sep 2010, 17:44 (Ref:2760478) | #50 | |
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Day/Night transitions and weather confirmed.
Le Mans looks stunning! http://www.gtplanet.net/gran-turismo...ng-at-le-mans/ * Laguna Seca has been completely rebuilt and will return for GT5. Trial Mountain has also been confirmed. * “Gran Turismo Anywhere” will allow you to manage B-Spec races, right from your computer. You’ll be able to hold B-Spec races with your friends from anywhere in what are called “Remote Races”. * GT5 will feature a series of special events such as the Karting Experience, the AMG driving school, The Stig Challenge, Jeff Gordon NASCAR School, Sebastien Loeb Rally Challenge, and Gran Turismo Rally. * Point-to-point rally stages will be automatically and randomly generated – you’ll have to depend on your co-driver to give you the best instructions about the road ahead. * Rally mode can be played either on or offline. * Weather changes include temperature differences, air pressure changes, and humidity, affecting the surface conditions of the track dynamically. * Weather conditions are randomized. Forecasts for your race will be available but may not be entirely accurate, just like the real world. * Polyphony Digital has helped Red Bull Racing’s Adrian Newey design the X1 Concept – an “ultimate” racing car, free of any technical regulations. * Polyphony Digital has worked to improve engine sounds. * Yamauchi admits that, in certain situations – such as standing race starts in the rain with 15 other cars on the screen kicking up spray in front of you – the game may not be able to hold 60FPS. Otherwise, it will strive to hold 60FPS as often as possible. * The Volkswagen Kubelwagen, which has a drive system like the first beetle, and the amphibious Volkswagen Schwimmwagen will be in the game. * Many things didn’t make the cut in Gran Turismo 5, and work on Gran Turismo 6 has already begun. |
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