Thread: SKG's tracks
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Old 29 Aug 2016, 13:03 (Ref:3668376)   #215
Join Date: Mar 2011
Posts: 241
SKG should be qualifying in the top 10 on the grid
After thinking my BTB file was broken / gone forever, my Track 64 project is back on! I decided to go straight into building the circuit for rFactor, and skip all the usual details I put in using Sketchup.

Taking inspiration from random junk, this circuit is based on a small piece of wire I saw lying around on a rainy day. After trying two designs, I settled on one and Sketchup'd the basic layout.

Unfortunately the spiral at the end of the back straight didn't work out, with yellow flags displaying and invalidated laps every time I drove through the tunnel, so I tweaked the design to add I nice open hairpin, a great overtaking opportunity.

There's a youtube link below of a little test race I did, apologies for camera phone quality. It's WIP, plenty of scenery and adjustments still to be completed.

I believe the circuit is around 4km long with a laptime of around 1:25 - 1:30 in a GT car.
Attached Thumbnails
20160617_130800_HDR.jpg   13479220_10153497651282085_662820906_n.jpg   64.png  

Screenshot (151).png   Screenshot (154).png  
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