I've created the track in my first post for a racegame (Racer).
It turned out to be a very boring, very unchallenging drive.
Here's what I came up with to make things more interesting;
- lengthen the straights
- thighten the turns
- lower the banking
- use different curve radius within the turn
- elevation within the turn
But none of these in extreme; I wanted to keep the "oval feel".
I didn't want to turn it into a road course.
I also realise by doing this it's deviating from realism.
There are a few absolute no-go's on this track for real oval racing; The
downhill, decreasing radius turn 1 and 2 (most difficult one on the track).
I made a quick video.
http://www.youtube.com/watch?v=mKNmZq4XnOg
Hope you like it, please comment.