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Old 17 Jan 2013, 20:58 (Ref:3190728)   #13
the_calculator
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Join Date: May 2008
Netherlands
Posts: 52
the_calculator should be qualifying in the top 10 on the grid
I've created the track in my first post for a racegame (Racer).
It turned out to be a very boring, very unchallenging drive.

Here's what I came up with to make things more interesting;
- lengthen the straights
- thighten the turns
- lower the banking
- use different curve radius within the turn
- elevation within the turn
But none of these in extreme; I wanted to keep the "oval feel".
I didn't want to turn it into a road course.

I also realise by doing this it's deviating from realism.
There are a few absolute no-go's on this track for real oval racing; The
downhill, decreasing radius turn 1 and 2 (most difficult one on the track).

I made a quick video.
http://www.youtube.com/watch?v=mKNmZq4XnOg

Hope you like it, please comment.
Attached Images
File Type: jpg figure_of_8_part2.jpg (110.9 KB, 42 views)

Last edited by the_calculator; 17 Jan 2013 at 21:04.
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