Thread: DiRT Rally 2.0
View Single Post
Old 8 Oct 2018, 13:45 (Ref:3855431)   #19
leonidas
Veteran
 
Join Date: Nov 2004
England
Coventry
Posts: 1,286
leonidas should be qualifying in the top 10 on the gridleonidas should be qualifying in the top 10 on the grid
It is strange how opinions are so divided. Most serious sim racers I know think that the Project Cars 2 Rallycross content is the dogs dangly bits. The cars are so controllable on the throttle, whereas Dirt 4 there is a bit too much uncontrollable snap oversteer. Ok, some rallycross cars do exhibit snap oversteer, but this is something most drivers try to avoid for obvious reasons.

The problem with Dirt 4 was that it was unfinished - and the devs admitted as much (I posted a link on this donkeys ago). The Historic RWD cars were simply not modeled correctly. The 4WD were generally much better- especially the Group B cars and those are the ones everyone plays. But you did have to set them up properly and it is amazing how many fans haven't a clue on the basics of setup. Some were a bit understeery, but then the Quattro had that problem in real life too.

The problem with Dirt Rally was that it was too easy to barrel into a turn at any speed, get the car sideways and drift through the corner. It feels great, looks great, but in real life you need to get the corner entry speed right - if you don't you understeer off or you don't get enough rotation to get cleanly though the corner. Richard Burns Rally modelled this challenge brilliantly. DR is good, but doesn't really get this right. D4 is a little better in this respect, at least with the 4wd cars.

The sad thing is that the stage generator may not be in Dirt Rally 2. This was an awesome idea from Dirt 4, but poorly executed. It just needed the devs to put the hours in to create real variety - but then so much stuff gets released before it is ready.
leonidas is offline  
Quote