A virtual safety car (under whichever implementation you want to take) makes sense, but is not a complete replacement for the safety car itself.
You may need to bunch the field up to have space to work
You may need to be able to stop the field behind the safety car in particular circumstances
However it does make sense that such an option should exist.
It makes no sense that (and this isn't just Supercars, look at the BTCC implementation as well) the most unsafe point is when the safety car is called, yet racing is still flat-out for a certain portion of time. Do you look at an option similar to the code 40/60/80 (whatever speed) and have a maximum speed to 'catch' the safety car? It would be above safety car speed, but still below racing speed. It would also stop competitors who pit and then race back to the end of the queue, where marshals might still be working.
F1 do implement similar systems with the whole delta time micro sector thing, but like everything in F1, it's way more complicated than it needs to be.
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