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Old 17 Jan 2018, 23:30 (Ref:3793446)   #356
leothedrummer
Racer
 
Join Date: Jan 2012
Posts: 198
leothedrummer should be qualifying in the top 10 on the grid
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Originally Posted by FIRE View Post
What can SC learn from SuperGT?
How to consistently put on entertaining races without resorting to things like convoluted fuel drops or "any excuse" safety cars.

I love Supercars to death but it's just so frustrating to see that some of the problems our series has don't exist in another. Remember the DJR XBOX car trying to climb through the field at Bathurst, only to be stuck behind backmarkers lapping more than 2 seconds a lap slower? Caruso at Queensland Raceway, just driving around behind Frosty for 20 laps, making just the one overtaking attempt, then falling off a cliff because that one single lunge destroyed his tyres? Townsville one year with Skaife working out you need to be at least 8 tenths a lap faster to overtake - on an equal footing, when do you ever see someone 8 tenths a lap faster?

I don't know if it's in the technical or sporting regs, if it's the tyres or the cars or what, but without an endurance race, rain or an abnormally high wearing circuit (that one year at Winton?), the current Supercars doesn't seem to put drivers in the position to properly be able to battle freely. If a driver is 5 seconds behind the leader with 10 laps to go, we all know that the race is a good as done - but it doesn't have to be like that.
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