Quote:
Originally Posted by Knowlesy
Racing games are just so unfocussed nowadays, that's the thing. ToCA 2, OK it had quite a lot of categories on it but they were all based on the same ToCA tour with the same tracks etc...
Nowadays it is global championships, skipping from one series to another, each consisting of three races from a country. The same tracks seen on other games. Fictional cars, in fictional liveries driven by fictional drivers in a fictional championship. Doesn't really compare to a season's slog round Britain's toughest tracks, against Alain Menu and Rickard Rydell, with accurate rules and regulations.
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The other thing that hasn't kept pace seemingly is the AI of the non-player cars - in TOCA2 I seem to remember them being quite good, they'd go defensive if your were behind them, if you were on the inside line for a corner they wouldn't just blindly turn in anyway and if you nerfed them they got the pox and would return the favour. The drivers also behaved differently to each other, they weren't all just drones following a line.