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9 Nov 2010, 23:03 (Ref:2787826) | #1 | |
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Which simulation software is used by teams and simulator companies?
Im sure they are not developing their own sim software? Just curious what they are using? Any ideas?
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10 Nov 2010, 03:26 (Ref:2787887) | #2 | ||
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I believe the teams are using versions of either NetKarPro or Rfactor Pro.
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14 Nov 2010, 23:09 (Ref:2790686) | #3 | ||
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Red Bull use rFactor Pro and Ferrari is believed to be using a version of NetKar Pro.
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15 Nov 2010, 19:29 (Ref:2791241) | #4 | |
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I always like pointing out this to people whenever they mock rFactor as being "unrealistic":
"Er, real F1 teams use this 'game' as part of their simulation software". |
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16 Nov 2010, 06:35 (Ref:2791435) | #5 | |
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Except half the modern era F1 mods are done by people who have no expertise in physics and race car dynamics, whereas the F1 teams have dozens who are among the best in the world in those areas of expertise.
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15 Nov 2010, 19:43 (Ref:2791248) | #6 | ||
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R Factor Pro and R Factor don't provide the same driving experience though.
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15 Nov 2010, 20:12 (Ref:2791262) | #7 | ||
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Red Bull seem to be doing well with it.. And any team that uses it will have their own software team that can model their car to a very accurate level, PLUS the teams will have a motion base, a full cockpit... etc...
Here is a video of the Red Bull simulator. http://www.youtube.com/watch?v=VGzvq4WvZAc If thats not a full driving experience... what is? |
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16 Nov 2010, 00:43 (Ref:2791395) | #8 | ||
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I remember the Willliams simulator from the mid 90's that was an enclosed capsule that could go up and down and round (and invetered) so as to give the driver close to real G-forces. (It came out to Australian to support the launch of the Melbourne Grand Prix.)
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16 Nov 2010, 07:53 (Ref:2791450) | #9 | ||
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yeah but that is the mod, not the sim. huge difference.
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16 Nov 2010, 12:42 (Ref:2791559) | #10 | ||
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rFactor is almost completely unrelated to rFactor Pro.
rFactor Pro is (and must be) as realistic as it gets given the right data (and no, the F1 teams don't have all the right data, especially when it comes to tyres). rFactor is flawed, in as much that no matter how good the various data you put in, the simulation is completely unrealistic. Not once single mod (or default car) handles like a real car, let alone the car it's meant to be of. |
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16 Nov 2010, 17:59 (Ref:2791736) | #11 | ||
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Quote:
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16 Nov 2010, 18:41 (Ref:2791751) | #12 | |||
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17 Nov 2010, 09:41 (Ref:2792010) | #13 | ||
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I'm sure it does. But if you take the 'current' sims (iRacing, LFS, netKar Pro, rFactor etc), then rFactor, GTR, GTR2 and all the games that use the same physics engine are EASILY the worst.
Some say iRacing is the best, but I can't afford/justify it. LFS is pretty good, but is awaiting a patch to improve aspects of the sim (including but not limited to tyres) netKar Pro is undergoing a bit of a revelation, with several single seaters and possibly the best public tyre model going. Of them, only iRacing has any quantity of real tracks and cars (though several cars in LFS are real, and most of the rest and in nKP are heavily based on real cars). nKP has various fan-made real tracks for download, but they're all awful and are no more useful than looking at an ordinance survey map for teaching track layouts. I play LFS and nKP. They can be stunningly useful for a novice driver. |
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17 Nov 2010, 14:31 (Ref:2792127) | #14 | ||
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The thing is the F1 teams employ very brainy people who know cars and physics and stuff so if they're using Rfactor Pro then it has to be good enough for them. The physics must be far more refined than anything the normal sim racing community get to experience.
At the end of the day there are millions of <insert currency here> involved so if it wasn't fit for purpose they wouldn't use it. |
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17 Nov 2010, 15:14 (Ref:2792140) | #15 | ||
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Exactly. rFactor Pro = good. rFactor normal = very poor indeed.
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23 Nov 2010, 17:31 (Ref:2794792) | #16 | ||
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To be 100% honest, watching that video of the Red Bull simulator at Interlagos, the track they are using looks very similar to the implementation used by the league and mod I race with.
http://rfactorcentral.com/detail.cfm...terlagos%20GP4 Why do your own track modeling, when the community has done it for you |
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25 Nov 2010, 01:46 (Ref:2795461) | #17 | |||
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As an example, Sebring. I've drove there in Barber Dodge Pro Series and Star Mazda so remember it well. Tried several version on rFactor and it was just a piece of junk, totally unrealistic, but the laser scanned version on iRacing is pretty much spot on as I remember it. |
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29 Nov 2010, 15:35 (Ref:2797210) | #18 | |||
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