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Old 25 Feb 2015, 00:02 (Ref:3508632)   #151
ScotsBrutesFan
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Try taking a look at this thread. It's a tutorial on Sketchup that I started long time ago.

Feel free to ask any questions in that thread, that goes to either of you.
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Old 25 Feb 2015, 00:12 (Ref:3508636)   #152
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This first question s obvious. How do you curve the track?
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Old 25 Feb 2015, 13:00 (Ref:3508833)   #153
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This first question s obvious. How do you curve the track?
I don't really want to make this thread a tutorial. If you guys have any questions you can send me a PM, or preferably post a question on the thread SBF linked to above, so we can get a bit of discussion going.

And yes, I can confirm, it is very time consuming! You should bare in mind though, that I have been doing these designs for 4 years now. My first attempt at a sketchup design resulted in this messy thing from 2011 (never-before-seen because I wasn't happy with the result). The best way to learn how to use sketchup is to get stuck in, make mistakes, and figure out what went wrong, and if you can't, then let us know because we will be happy to help out.
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Old 9 Mar 2015, 23:33 (Ref:3513514)   #154
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New name, same designer!

It's that time again....

It's another "classic" circuit remodelled for current safety standards and circuit design trends. The new course (red) is about 4km in length, and the old circuit (green) is still available for use if nostalgia takes hold.

Next up will be a circuit in the style of a classic British club track, stay tuned...
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Old 10 Mar 2015, 00:44 (Ref:3513526)   #155
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It's that time again....

It's another "classic" circuit remodelled for current safety standards and circuit design trends. The new course (red) is about 4km in length, and the old circuit (green) is still available for use if nostalgia takes hold.

Next up will be a circuit in the style of a classic British club track, stay tuned...
Not explicitly an issue, but I have a feeling I would end up hating the penultimate corner. Its apex just seems,.. weird.
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Old 10 Mar 2015, 21:03 (Ref:3513818)   #156
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Not explicitly an issue, but I have a feeling I would end up hating the penultimate corner. Its apex just seems,.. weird.
Indeed, it is weird, and thats what makes it a challenge and gives it character! What is worse, hating a corner because it is tricky/unusual, or getting bored with endless 3rd gear, constant radius corners?
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Old 11 Mar 2015, 05:44 (Ref:3513953)   #157
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Indeed, it is weird, and thats what makes it a challenge and gives it character! What is worse, hating a corner because it is tricky/unusual, or getting bored with endless 3rd gear, constant radius corners?
depends on the car
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Old 19 Mar 2015, 13:05 (Ref:3517101)   #158
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depends on the car
As a follow up, here is what I'd imagine the racing line to around the final corners of the lap.

New track soon (TM)
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Last edited by SKG; 19 Mar 2015 at 13:06. Reason: Forgot picture attachment
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Old 21 Mar 2015, 12:42 (Ref:3517743)   #159
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Conceptually, your recent work reminds me very much of Circuito di Siracusa, located in Italy. The aerial view of it today shows many of the safety feature upgrades you have shown here. Well done.
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Old 21 Mar 2015, 15:29 (Ref:3517893)   #160
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Your latest track is absolutely stunning and with a nice background story. The modern version is cool, but the classic configuration looks really fun to drive!
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Old 21 Mar 2015, 16:39 (Ref:3517970)   #161
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Conceptually, your recent work reminds me very much of Circuito di Siracusa, located in Italy. The aerial view of it today shows many of the safety feature upgrades you have shown here. Well done.
Yet another circuit I have overlooked. Glad to see that my upgrades are somewhat realistic!

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Your latest track is absolutely stunning and with a nice background story. The modern version is cool, but the classic configuration looks really fun to drive!
Thanks! The old circuit does have a nice flow but I'm not sure how good the racing would be. With the upgrades, I tried to keep the feel of the circuit whilst improving overtaking opportunities, and make things safer.
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Old 21 Mar 2015, 18:01 (Ref:3518021)   #162
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Thanks! The old circuit does have a nice flow but I'm not sure how good the racing would be. With the upgrades, I tried to keep the feel of the circuit whilst improving overtaking opportunities, and make things safer.
I think you are right, indeed, but that's often the case with old circuits isn't it? Great challenge and fun for the drivers, but the race wouldn't be entertaining for the spectators. That's also why your upgrades are so realistic.
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Old 25 Mar 2015, 11:54 (Ref:3519347)   #163
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I must take my hat off, your latest track shows the commitment most of us don't have when detailing a sketch! That's beautiful!
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Old 26 Mar 2015, 18:15 (Ref:3519983)   #164
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I must take my hat off, your latest track shows the commitment most of us don't have when detailing a sketch! That's beautiful!
Thanks very much! More soon, hopefully..
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Old 26 Mar 2015, 18:33 (Ref:3519989)   #165
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Motivated by what's being discussed over here: http://tentenths.com/forum/showthread.php?t=143870

I decided to reactivate Bobs Track Builder to check out my first (and so far... only) attempt at building a circuit for use in rFactor. I don't plan on progressing much further with it, which is why I am comfortable sharing it in its quite obviously WIP state.

The circuit roughly follows the layout of one of my previous designs shared here back in 2013 (http://tentenths.com/forum/showpost....&postcount=106). A couple of changes were needed, mainly the pitline needed moving to the next straight, and the reprofiling of some corners at the top of the circuit.

Screens and video below (apologies for the quite frankly awful video quality)

https://www.youtube.com/watch?v=mCcu1I-b0K0
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f9a2c61d0e987ea67a5f3f0a767e6a26.jpg   rFactor 2015-03-26 19-11-09-70.jpg   rFactor 2015-03-26 19-10-40-04.jpg  

rFactor 2015-03-26 19-10-21-57.jpg   rFactor 2015-03-26 19-10-02-63.jpg   29 terrain.png  

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