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25 Mar 2008, 15:36 (Ref:2161264) | #26 | ||
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It's pretty hard to get the wrong line around Brans!
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25 Mar 2008, 23:10 (Ref:2161634) | #27 | ||
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I've seen some very interesting lines around Brands!! Not ones that I'd teach!
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There is no substitute for cubic inches. Harry Belamonte - 403ci Vauxhall Belmont!! A 700hp wayward shopping trolley on steroids!! |
26 Mar 2008, 00:59 (Ref:2161700) | #28 | ||
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you'd feel a bit daft if you shelled out for ARDS first and then the medical uncovered a problem you were unaware of.....
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a salary slave no more... |
26 Mar 2008, 07:56 (Ref:2161799) | #29 | |||
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Quote:
I'm sure thats not restricted to just Brands. |
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Living the dream,Chief instruktor and racing on the worlds best circuits-The Nordschleife and Spa.Getting to drive the worlds best cars-someone has to do it, so glad its me. |
26 Mar 2008, 08:38 (Ref:2161823) | #30 | |||
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Quote:
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Balls of steel (knob of butter) They're Asking For Larkins. ( Proper beer) not you're Eurofizz crap. Hace más calor en España. Me han conocido a hablar un montón cojones! Send any cheques and cash to PO box 1 Lagos Nigeria Africa ! |
26 Mar 2008, 16:18 (Ref:2162168) | #31 | ||
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It very off putting when your trying to learn the "Racing Line" Gordon.
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Living the dream,Chief instruktor and racing on the worlds best circuits-The Nordschleife and Spa.Getting to drive the worlds best cars-someone has to do it, so glad its me. |
26 Mar 2008, 19:00 (Ref:2162276) | #32 | ||
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Quote:
Yes sims may be a benefit for learning a track, but the reality of actually driving on track is way different. |
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Wolverines! |
26 Mar 2008, 19:12 (Ref:2162282) | #33 | ||
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Quote:
I follow the principle hands and feet follow the eyes. Depending on the car, I try to sit in a way my hands reaching across can be directly seen by the driver and what I do is point in the direction I want them to go. By pointing, they naturally look where I am pointing and their hands and feet follow. While other instructors are spinning or having off track excursions, I've never had a driver damage a car under my instruction. Only as a last resort do I put my hands on the steering wheel. For instance, if understeer happens the natural tendency for the uninformed is input more steering when they really need to unwind the wheel and restore grip to the front tires, so I might reach over and yank the wheel to do that. |
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Wolverines! |
26 Mar 2008, 19:53 (Ref:2162320) | #34 | |
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I passed my ARDS at Three Sisters having never been on a track anywhere.
OK, not exactly high speed being a small track but the tightness of it certainly gave me an idea of what it is to be on the right line. I think I achieved the line about 1% of the time, the rest was just listening and trying to apply what the instructor told me...I liked it when he said that I should brake harder so that he reaches the edges of his seat belt. The downside of the ARDS test as is is that it is just a test, a few sighter laps then the examined laps and the written exam. It was over so quickly but I really enjoyed it. As for sim racers, it is racing on the playstation (with a steering wheel of course not the rubbish joypad) which inspired me to take the steps into racing. I just hope I am not erratic as I can see how bad that can be, although taking the ARDS test for my license then going into a club formula ford test at the new anglesey circuit having never driven a racing car was, erm, interesting...I still smile thinking about it. PK |
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26 Mar 2008, 22:25 (Ref:2162503) | #35 | ||
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Only ever tried SIM once,it is so far removed from the real thing I really cannot see the point.Sure,you MIGHT learn where a particular track might go,but there is one thing in driving say the Nurburgring and doing it SIM Style,on a TV screen ,you have no idea of the severity of some of the tracks undulation level,s.
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Living the dream,Chief instruktor and racing on the worlds best circuits-The Nordschleife and Spa.Getting to drive the worlds best cars-someone has to do it, so glad its me. |
27 Mar 2008, 00:32 (Ref:2162607) | #36 | ||||
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Quote:
No, they're not totally realistic, but they teach you to be smooth, accurate and progressive, something which a lot of novice drivers lack. In addition to this, racing against people online (in LFS in particular) is brilliant race practice. Planning overtaking has little to do with the actual handling of a car, and when you're in a race where the top 10 is separated by 3tenths of a second it's not exactly easy to get past. Where else can you get that practice other than an actual race? Quote:
Indeed a sim is different, but it's also fairly similar in some cases. From personal experience, grip levels, handling characteristics and driving technique for the Formula Student car in Live For Speed is identical to that which I apply when driving our car for real. Having had very little chance to test the car due to technical issues, I spent a week practicing the Formula Student Germany course on the game and ended up setting the 6th fastest time (out of 43 who set a time) of the competition first time out in a car that was neither the most powerful or best set up (to be fair....all we actually managed was to corner weight it!). Every successful modern racing car is simulated on computer first using Ricardo Wave, Catia/Solidworks and Ansys and I'm sure you'd all admit that it makes the cars faster. These programmes aren't 100% accurate but they all help improve them......why therefore ignore a tool which is freely available that can help you improve your technique for next to no money at all! I should be putting you all off it and keeping the advantage for myself, but I think it's silly not to take advantage of something which can do so much good! Last edited by MikeHart; 27 Mar 2008 at 00:41. |
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"everything should be made as simple as possible, but not simpler" - Einstein |
27 Mar 2008, 01:42 (Ref:2162646) | #37 | ||
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I get a good chuckle sometimes when people tell me "it's not like the video games". Yeah no sheet. |
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Wolverines! |
27 Mar 2008, 06:33 (Ref:2162715) | #38 | ||
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SIM's have their place. If they are good - track detail can be exact, and it can be a good pointer for learning the racing line.
Stuart Saggers - a name from the past - raced at Spa, having never been there before, in Formula 2000 (I think it was called), set pole, and won the race. He used the old Formula One Grand Prix game for the PC, an early F1 sim, back in the days of Lotus in F1!! Mind you, he had enough talent to carry him as well. Shame he couldn't get the budget to continue further up the tree. Rob. |
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There is no substitute for cubic inches. Harry Belamonte - 403ci Vauxhall Belmont!! A 700hp wayward shopping trolley on steroids!! |
27 Mar 2008, 08:04 (Ref:2162742) | #39 | ||
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Remote "Racing" gives nothing in the way of developing smoothness,for the plain fact that sitting in an arm chair does not give any feel of cornering/braking/accelerating etc,sure you may be able to get an idea as to where the track goes,but there is no substitute for keeping it "Real".
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Living the dream,Chief instruktor and racing on the worlds best circuits-The Nordschleife and Spa.Getting to drive the worlds best cars-someone has to do it, so glad its me. |
27 Mar 2008, 14:36 (Ref:2163101) | #40 | ||
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That's very true. My comment was relating to learning the line.
Most programmers have consulted well in getting the "line" built into the program (for dummy mode!). There is no substitute for reality. Make sure though, that the stone on the side of the track that you are using for a braking point is actually a stone, and not a hedgehog.... moving closer to the corner every minute...... Rob. |
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There is no substitute for cubic inches. Harry Belamonte - 403ci Vauxhall Belmont!! A 700hp wayward shopping trolley on steroids!! |
27 Mar 2008, 15:15 (Ref:2163115) | #41 | |||
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Quote:
iRacing is infact being developed for use the Skip Barber racing school, so if one of the biggest names in race driver tuition in the States is investing money in it, I would hardly imagine that they think it's only good for sort of learning the track! |
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"everything should be made as simple as possible, but not simpler" - Einstein |
27 Mar 2008, 15:24 (Ref:2163121) | #42 | ||
Racer
Join Date: Nov 2005
Posts: 176
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SIMS are no match for real driving. But I've learned a tremendous amount from playing them. You have to take them seriously, and then they are VERY useful.
They teach you an excellent mental approach to fast driving that is directly applicable in my view. Ok, you can't get hurt or damage expensive machinery. But the thing that makes a real race driver consistant and safe while being quick, isn't just his fear of getting hurt. It is largely his fear of messing up the lap/race and losing time. SIMS inherently involve the same equation: Messing up/going off = lost time = crap result. Anything that has the potential to do that without risking yourself or anyone else and costs relatively little, is a very worthwhile tool to have available. In addition to this, the quality and detail of the circuit modelling these days is such that the amount that can be learned about a circuit before driving it for real should not be underestimated. Again, a very useful tool used by top notch drivers for years now. Its simple really. Those that have played them seriously, appreciate the tangible benefits that they can bring. Those that haven't played them seriously won't appreciate them, and as such often seem to simply dismiss them as useless. Last edited by Austinspace75; 27 Mar 2008 at 15:27. |
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Tom Ibrahim |
27 Mar 2008, 17:29 (Ref:2163215) | #43 | ||
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I've learned a couple of circuits on PC/Playstation, in as much as I knew which way round the corners go, so I don't turn left in a right hander or whatever, it's just like boning up on your client before you go into an important sales meeting. And it works.
What it ISN'T, no matter how good your toy steering wheel may be, is a simulator. You don't feel cambers, bumps, G-Forces, all the things that make real racing really exciting. The excitement of being side-by-side at over 100mph at the 'Ring for a mile or more, seeing your adversary in peripheral vision. The little jump as you go over the Mountain at Cadwell. The huge compression as you go down Paddock Hill Bend at Brands. You don't feel the car sliding, that moment of fear as you realised you turned in too quick, that huge bang up your spine because you went over a kerb, the bruises on your knees from the roll cage, the soggy race suit in a wet race, the lack of vision when your visor steams up.......hmmm, SIM racing might have some thing going for it! LOL!! Each to their own as they say. Mikehart, if you enjoy it good on you, but computer racing's not for me. But I'll not decry it. |
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Midgetman - known as Max Tyler to the world. MaxAttaq! |
27 Mar 2008, 18:16 (Ref:2163249) | #44 | ||
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Exactly my point Midgetman,sofas dont move.
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Living the dream,Chief instruktor and racing on the worlds best circuits-The Nordschleife and Spa.Getting to drive the worlds best cars-someone has to do it, so glad its me. |
27 Mar 2008, 18:45 (Ref:2163266) | #45 | |||
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Quote:
As I said, modern laser mapping of tracks means that it's not just a case of 'knowing which way round a track goes'. You can actually learn where the bumps that unsettle a car under braking are, and in many now, repeatedly launching your car off a huge kerb will damage your suspension enough to knock the tracking out and hence result in rather dodgy handling. Have a look at this comparison of racing simulators which will illustrate quite how much detail the best ones go in to. You can actually view live the suspension geomtry changes in LFS. I don't necessarly expect anyone to all of a sudden go 'yes you're right'. That wouldn't be the point of an reasoned debate on a topic, but I think those that are happy to dismiss proper racing games as things that geeky 14 year olds do and do nothing but teach you which way round to go on a track are as bad as members of the driving public who think they could win the F1 world championsip. And for reference, anything on a console is not a Sim, so that includes the Gran Turismo series. They are probably about 7 or 8 years behind PC based sims, the leaders currently being: Live For Speed S2 rFactor NetKarPro Many of these are infact far more realistic than Williams 'Simulator' that was featured on ITV last year: http://www.youtube.com/watch?v=0C6g_0c2nhI Last edited by MikeHart; 27 Mar 2008 at 18:51. |
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"everything should be made as simple as possible, but not simpler" - Einstein |
27 Mar 2008, 18:59 (Ref:2163278) | #46 | ||
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By the way...just to say that despite my enjoyment of sims, there is no doubt that 100% of the time, I'd choose a real racing car if I had the option. Sadly, if I feel like a bit of practice on a Weds night, I don't have a track and car in the back of my garden to do that in!
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"everything should be made as simple as possible, but not simpler" - Einstein |
27 Mar 2008, 19:51 (Ref:2163320) | #47 | ||
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Give it time.
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Living the dream,Chief instruktor and racing on the worlds best circuits-The Nordschleife and Spa.Getting to drive the worlds best cars-someone has to do it, so glad its me. |
27 Mar 2008, 20:42 (Ref:2163361) | #48 | ||
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Just to chuck my tuppence worth in it works well the other way round, as my nephew found out when I trounced him on his sim on tracks he hadn't tried that I had actually raced on properly !
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Balls of steel (knob of butter) They're Asking For Larkins. ( Proper beer) not you're Eurofizz crap. Hace más calor en España. Me han conocido a hablar un montón cojones! Send any cheques and cash to PO box 1 Lagos Nigeria Africa ! |
28 Mar 2008, 18:02 (Ref:2164031) | #49 | ||
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Old School Gordon,Its called, Hands On Experience.
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Living the dream,Chief instruktor and racing on the worlds best circuits-The Nordschleife and Spa.Getting to drive the worlds best cars-someone has to do it, so glad its me. |
31 Mar 2008, 11:39 (Ref:2166069) | #50 | |
Racer
Join Date: Nov 2007
Posts: 108
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I do like racing games but I have lost interest in spending hundreds of pounds on the latest consoles or computer hardware to play them.
A favourite for me (and the hardcore gamers will laugh here) is the old TOCA Touring Car games. I play TOCA 2 almost every day. Whilst it helps learn the track one thing I noticed is at Snetterton when I did my ARDS is I was turning in to early for turn 1. I was trying to treat it as a double apex like on the game but in reality a wide entry with a precise radius for a late apex is the way to do it (according to my instructor). It was so ingrained I kept doing it and in the end the instructor held the steering wheel a bit to stop me turning in too early. I don't know whether this is a result of the games inaccuracy or that the circuit has changed since (is an old game). Still enjoy it though as do my nephews except I have to leave the room as they insist on ramming everyone. |
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