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Old 24 Dec 2014, 00:16 (Ref:3487552)   #136
ScotsBrutesFan
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Can it be done...yes with a lot of patience and visualisation of the topography.

Where to place the pit, well if it's long enough then this is the obvious location.

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I have to say that the concept reminds me of one of my older designs, which I called Extreme.

The original is Here
and I then did it in Sketchup Here

The multiple crossovers aren't the main point I was thinking of, but at the centre you have 3 levels crisscrossing

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Orange being ground level, with Pink being bridge height, with Blue higher still. Getting that right and to look right would be a total nightmare ... not impossible but very difficult.
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Old 24 Dec 2014, 11:14 (Ref:3487663)   #137
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That Extreme track is great! I haven't seen it before, that was long before I started designing

How about this solution? The orange sections you highlighted fly over both areas, rather than passing beneath both. It's a bit of a rollercoaster!

The pit straight you suggested is only 420m long from left kink to turn 1. Another 100m could be squeezed with some tweaks. Maybe the areas highlighted in orange could be suitable for pitlanes, with a paddock joining both, allowing for multiple configs (tbc) to be ran at once.
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ideas 2 close.jpg   ideas 2 pit.jpg  

Last edited by SKG; 24 Dec 2014 at 11:23. Reason: new screenshot
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Old 24 Dec 2014, 14:35 (Ref:3487704)   #138
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Looking at the first picture, that bridging solution would work, although if I was going that way, I'd probably increase the area of the plateau and tunnel the track, using a little back story for it's existence. That would just leave a bridge up onto the plateau that could pass over the circuit as it comes down off the plateau.

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The gold could outline the larger plateau area, the yellow dots are slopped areas of track. And the solid yellow line would be a bridge up to plateau height. The plateau could run close to the track edge shortening the bridge.

For this type of track, whilst trying to keep it real,the tunnel is relatively straight and would be full throttle so it could be longer than what the real world would allow.

regarding the pitlanes,
My own personal preference is to have the pitlane on the inside of T1, though for a design such as this, an Abu Dhabi exit tunnel would be in keeping.
Where I placed my pitlane, the straight would be the same length as the old Silverstone pitlane the back of a long grid could ease around the final corner, much like at Woodcote. As for the garages, really your only looking at 250-275 metres including a race control building.
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Old 10 Jan 2015, 17:45 (Ref:3491671)   #139
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I may carry on with ^^this^^ track at some point, but for now, here's a new one!

The original circuit features the older, lighter asphalt and the new circuit extension can be seen with the dark new asphalt. The new pit/paddock complex features double the garage space and a safer pit entry.

"The Bowl" is the only section of track remaining still requiring safety upgrades, but the circuit owners are reluctant to do so, feeling that a small safety compromise is a worthy trade-off to keep this atmospheric spectator area unspoiled.

Grand Prix (RED) 4.85km
Classic (GREEN) 3.10km
National (BLUE) 3.11km
Club (PURPLE) 2.68km
School (ORANGE) 3.14km
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46 plan.png   46 config.png   46 pit.jpg  

46 old vs new.jpg   46 bowl.jpg   46 bowl 2.png  

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Old 10 Jan 2015, 20:42 (Ref:3491720)   #140
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I like a lot of what I see in this track design. It should offer a challenge for drivers, offer overtaking oppertunities and allow the spectator to see action on different parts of the track at the same time.

A change I would make to give the circuit operators more flexibility by allowing two circuits to run simultaneously is the following. Where the green/blue joins with the purple/orange circuits would be for a parallel link to run inside the current green/blue circuit. This could start at the second last corner before the two circuits join. It would then rejoin the blue circuit at the fifth last corner on the blue circuit.
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Old 15 Feb 2015, 15:44 (Ref:3505181)   #141
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Originally Posted by wolfhound View Post
I like a lot of what I see in this track design. It should offer a challenge for drivers, offer overtaking oppertunities and allow the spectator to see action on different parts of the track at the same time.

A change I would make to give the circuit operators more flexibility by allowing two circuits to run simultaneously is the following. Where the green/blue joins with the purple/orange circuits would be for a parallel link to run inside the current green/blue circuit. This could start at the second last corner before the two circuits join. It would then rejoin the blue circuit at the fifth last corner on the blue circuit.
Thanks for the suggestion. It is quite a lot of work to adapt these models once they get to this level of detail, so I usually don't implement the changes, but I do listen to them and try to use them to create better designs in the future.

Here is a new circuit. A while ago I designed a circuit inspired by Brazilian racetracks (http://tentenths.com/forum/showthrea...=128365&page=7, half way down the page) and I thought it was time to have another go.

The full circuit is a short one at 2.5km (without chicanes) and taking the shortcut reduces the track length to approx. 1.8km. The track has some questionable areas in terms of safety, in particular the final part of the lap, with little runoff at the fast turn 6, and the lack of infield barriers in the final sector. Many areas have been improved such as the new, wider pit exit, more run off at turns 1 and 2, and chicanes added to areas with less runoff. The paddock has no bridge or tunnel access, meaning the track must be crossed (a la Pembrey).

Any thoughts? Another new circuit is nearly ready and coming soon.
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48 2.jpg   48 4.jpg   48 5.jpg  

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Old 15 Feb 2015, 18:46 (Ref:3505235)   #142
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wolfhound should be qualifying in the top 5 on the gridwolfhound should be qualifying in the top 5 on the gridwolfhound should be qualifying in the top 5 on the grid
Another good circuit. I like your attention to detail like the marshal's posts on the infield.
At first glance this circuit reminds me of Dijon but smaller. It would make a very good club circuit and make a decent challenge for those track day specialists. The lack of barriers on the infield is not a problem if there is nothing to hit. However a line of barrier on the infield of turn six would be a very good idea but it does not have to be near the track.
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Old 17 Feb 2015, 13:53 (Ref:3505805)   #143
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Another good circuit. I like your attention to detail like the marshal's posts on the infield.
At first glance this circuit reminds me of Dijon but smaller. It would make a very good club circuit and make a decent challenge for those track day specialists. The lack of barriers on the infield is not a problem if there is nothing to hit. However a line of barrier on the infield of turn six would be a very good idea but it does not have to be near the track.
Thanks! I will send your suggestions on to the circuit owners
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Old 22 Feb 2015, 21:52 (Ref:3507834)   #144
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It's that time again.

Here is the finished version of my contribution to the 10 turn challenge by Speeding tortoise.

As per challenge regs, the GP configuration (red) is 4.1km long, and I decided to add in additional configs which can be run at the same time (this has been suggested previously in this thread). The green and blue configs are approximately 2km each with the orange config demonstrating the chicanes down the back straight.
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Old 24 Feb 2015, 21:29 (Ref:3508582)   #145
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What program do you use? BTW these tracks are great! I am a designer and I wish I was better...
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Old 24 Feb 2015, 21:36 (Ref:3508586)   #146
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What program do you use? BTW these tracks are great! I am a designer and I wish I was better...
He uses Sketchup.
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Old 24 Feb 2015, 22:47 (Ref:3508613)   #147
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I am having a stupid problem. I can't draw curves.
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Old 24 Feb 2015, 23:02 (Ref:3508619)   #148
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I am having a stupid problem. I can't draw curves.
Sketchup's awkward. Why do you think I don't use it?
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Old 24 Feb 2015, 23:48 (Ref:3508628)   #149
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Sketchup's awkward. Why do you think I don't use it?
Well... How does he do it?
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Old 24 Feb 2015, 23:54 (Ref:3508630)   #150
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Well... How does he do it?
very time consumingly I'm sure
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