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Old 2 Oct 2017, 09:22 (Ref:3771211)   #46
kerb
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kerb should be qualifying in the top 10 on the grid
ok, so long story short, its s***? I do agree about this, it seemed better when I thought it up then when I drew it up.
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Old 2 Oct 2017, 13:29 (Ref:3771263)   #47
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ok, so long story short, its s***? I do agree about this, it seemed better when I thought it up then when I drew it up.
^story of my life^
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Old 6 Nov 2017, 11:39 (Ref:3778996)   #48
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kerb should be qualifying in the top 10 on the grid
track 27 is a track that I designed with small crests a dips in spots that would try to unsettle a car, most notably the drops at the apex of T1 and 7. track is clockwise and scale is 1cm=30m, giving the front straight a length of 600m(20cm). I think I made the pitlane a little too long, but I have been watching races with cramped pit conditions like 24H nordschleife with 160 cars in a 30 garage pit.
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Old 6 Nov 2017, 22:25 (Ref:3779106)   #49
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I'VE DONE IT AGAIN. I forgot to put a pic of the track up.
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Old 13 Dec 2017, 09:59 (Ref:3786782)   #50
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track 28 is an anti-clockwise circuit with a last corner that requires commitment to get the best run onto the S/F straight, but will most likely be skipped for the chicane. scale is 1cm=30m giving the front straight from the chicane a length of 540m (18cm).
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Old 1 Jan 2018, 06:27 (Ref:3790076)   #51
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ok, first post on this forum for 2018, track 29 is an anti clockwise circuit with an east and west variant which have a similar T1 and can be run at the same time. the combined circuits main straight is the east circuits main straight. the scale is 1cm=25m, giving the S/F straight a length of 425m (17cm).
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Old 2 Jan 2018, 23:57 (Ref:3790390)   #52
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Given the final corner of the East and main circuits is a chicane, why have the a chicane breaking up the south straight. Judging by your scale it would be around 850=900m. If land was an issue (size of available run off), then the final chicane could be brought a forward up the straight a bit.
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Old 3 Jan 2018, 01:13 (Ref:3790392)   #53
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ok, ive made a mistake, the main circuit is on the west, I had the paper upside down when I submitted this

as for SBF's point, I think I did that to better separate the west from the main circuit. also the final corner was just going to be a straight up 90, but I changed my mind for a reason I cant remember, perhaps on impulse.
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Old 3 Feb 2018, 08:49 (Ref:3797969)   #54
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track 30 is an anticlockwise course with 14 corners. scale is 1cm=20m, giving the front straight a length of 380m (19cm)
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Old 12 Jun 2018, 12:27 (Ref:3828637)   #55
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tri-star test track

this is probably the first track that I have come up with a name for, but Tri-Star test track is a track made up of 3 points, one with 2 3km straights linked by a long banked corner, one that is fast with lots of bumps and jumps, and one slow and twisty section linked together at a point, the Tri-Star. this is still in draft phase, so there is no real scaling or detail yet, but I have target distances for each point (about 6-8km per point, total between 18-24km). the Tri-Star is designed so that organisers can use a single point, two points, or all 3. i'll put the separate points and the Tri-Star and depending on comments i'll do a detailed copy linking them together. one note on point 2 is that I've put diamonds and crosses to mark crests and dips, diamonds being crests and crosses being dips. point 3 is on a hill, running downhill toward the hairpin and climbing toward the Tri-Star. point 1 is flat except for the banked corner (12 degrees). all tracks clockwise.
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Old 15 Aug 2018, 11:57 (Ref:3843761)   #56
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track 31 is my first oval/road course. the scale is 1cm=50cm, giving the oval a length of 4,75km (95cm). banking in oval T1 is 10 degrees while banking for oval T2 is 30 degrees. the S/F line is set just after pit out, like tallidaga. then there's the infield section where the car transitions from the banking to the flat for the long T2. you cant see it from the photo but there is a wall between T10 and the straight between T13 and 14.
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Old 15 Aug 2018, 18:49 (Ref:3843860)   #57
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I like the concept, The only thing that really jumps out as a change would be to extend the pit out and have the Roadcourse transition off the tri-oval onto the pit exit with the next corner being on the flat infield rather than coming off the banking.

Some series may also want a feature between the big bottom turn and the tri-oval, perhaps a bus-stop style chicane that would also allow slower pit entry speeds for the road course cars without interfering with the Oval pitlane entry.
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Old 16 Aug 2018, 07:31 (Ref:3843953)   #58
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kerb should be qualifying in the top 10 on the grid
SBF, the pit out length can be adjusted and I do agree with the bus stop idea, I can just bust out my eraser. T1 however im happy with and here's the reason.

as of late I have been playing the older gen console (xbox 360) and on forza 3 there is a course called sunset peninsula. this is an oval/road course which can be run in both directions and T1 is a left that has the braking zone coming off the banking. and sometimes if you come off wrong it can flick you sideways, not quite enough to spin if you're awake, but can ruin your approach to T2, which is a right.

though the game didn't factor in suspension damage, I don't think 10 degrees would do much, though I am happy to be proven wrong
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Old 14 Oct 2018, 04:18 (Ref:3856759)   #59
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kerb should be qualifying in the top 10 on the grid
track 32 is a street style permanent circuit. runs clockwise and has 29 corners. scale is 1cm=25cm, giving the S/F straight a length of 500m. can be spilt into 2 separate circuits that can be run at the same time.
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Old 20 Jan 2019, 10:56 (Ref:3877281)   #60
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kerb should be qualifying in the top 10 on the grid
track 33 is a clockwise course with 14 corners. scale is 1cm=40m, giving the front straight a length of 560m(14cm). the run to the T7 hairpin is steep uphill, with the turn being the peak of the circuit. T1,2 and 3 are designed to be not quite full throttle.
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