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Old 17 Jun 2014, 08:25 (Ref:3422924)   #126
Yannick
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Originally Posted by LuiggiSpeed View Post
Some tracks are naturally following the terrain, or are built very irregular or aleatory, and some others are more purpose built, where the challenges are designed, I like I to call them "spaniard" tracks. As far as we as a little group of aficionados, have both camps here with bio being the champion of organic natural tracks and probably myself on the purpose built track, then all the others fall somewhere in between
And that's just talking about challenges for drivers, Luiggi. Then, there are also tracks which are more or less challenging for the engineers. Again, some challenges can be considered as having been designed, purpose-built, (like having a high number of long straights requiring a low downforce setup, combined with a stadium section of tight and medium corners requiring a high downforce setup (read: old Hockenheim), or having a track with a lot of differently cambered corners like Tilke has done with the famed Turn 8 at Istambul Park), or they can be natural, (like having the track at high altitude (Hermanos Rodriguez) or in a location of high humidity and heat.(Sepang))
A different type of kerb or bumps in the road are also challenges for engineers which are noticed by the spectators in the stands.

Some tracks are challenging for spectators, too, but that's usually what a track designer does not want. Over the years, I have tried creating circuits that are unique in one way or the other, but I never even bothered designing such a circuit on purpose. Maybe I should? ;-) I guess not.
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Old 17 Sep 2014, 10:53 (Ref:3454275)   #127
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Oh, it's been a while!

Here's a new one. Clockwise, 5km for the full circuit, 2.9km if the shortcut is used after turn 5. This circuit's main characteristics are it's two long straights with scary-fast right handers as the cars are reaching top speeds.

The circuit is meant to have an old, flowing feel to it, but one which has had a lot of money spend on it recently, with a totally new track surface and wider track, and numerous safety improvements to bring it up to FIA grade 1T (Everything from F1 testing down).

Any thoughts?
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Old 17 Sep 2014, 13:13 (Ref:3454312)   #128
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neat, i like it ...for some reason it makes me immediately think of BTCC
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Old 17 Sep 2014, 14:45 (Ref:3454344)   #129
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neat, i like it ...for some reason it makes me immediately think of BTCC
Thanks. I was thinking maybe sportscar / GT racing? One think I forgot to mention was the fact that although there is a forgiving amount of runoff at most of the corners, at no point will a driver be able to abuse track limits. At the exit of every corner there is 2 metres of grass behind the curb, followed by 3 metres of gravel before the tarmac runoff begins. I think this is a big enough incentive for the drivers to give each corner respect.
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Old 27 Oct 2014, 22:52 (Ref:3469210)   #130
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Hey guys

Time to simplify. I decided to create a flowing circuit with varied corners whilst trying to keep it all as simple as possible.

The full loop is 3.9km, Track width 14m (Pit straight 18m widening to 20m), short circuit comes in at 2.3km, with chicanes optional.
Attached Thumbnails
42 plan low.png   42 2.jpg   42 3.png  

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Last edited by SKG; 27 Oct 2014 at 23:06. Reason: Completely failed at posting
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Old 29 Oct 2014, 02:12 (Ref:3469587)   #131
LuiggiSpeed
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I like all your latest tracks, I'm very much into them.
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Old 27 Nov 2014, 21:39 (Ref:3479395)   #132
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It's that time again!

Clockwise, 4.5km for the full circuit, 3.1km with the shortcut. Downloaded a few grandstands to add detail, I hope you designers like
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Old 30 Nov 2014, 09:31 (Ref:3480191)   #133
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Your attention to detail is truly amazing on this track, and like the other ones you've created, it's very unique and looks pretty darn challenging!

Turn 1 looks awesome and would certainly be a good place for overtaking opportunities. I also like the high speed kinks towards the end of the lap, as they also look like places where high speed action is certain as well, along with further passing opportunities under braking for the hairpin at the penultimate bend.

Your designs are brilliant and you definitely have the potential to be the next Hermann Tilke!
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Old 9 Dec 2014, 17:13 (Ref:3483456)   #134
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Your attention to detail is truly amazing on this track, and like the other ones you've created, it's very unique and looks pretty darn challenging!

Turn 1 looks awesome and would certainly be a good place for overtaking opportunities. I also like the high speed kinks towards the end of the lap, as they also look like places where high speed action is certain as well, along with further passing opportunities under braking for the hairpin at the penultimate bend.

Your designs are brilliant and you definitely have the potential to be the next Hermann Tilke!
Thank you for such kind words! I've got more in the pipeline, hopefully more to show soon.
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Old 23 Dec 2014, 23:51 (Ref:3487534)   #135
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Is this a starter? It's quite different from my previous designs, approx. 6km ish.

Any suggestions where the pit lane could go?

Merry Christmas all!
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Old 24 Dec 2014, 01:16 (Ref:3487552)   #136
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Can it be done...yes with a lot of patience and visualisation of the topography.

Where to place the pit, well if it's long enough then this is the obvious location.

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I have to say that the concept reminds me of one of my older designs, which I called Extreme.

The original is Here
and I then did it in Sketchup Here

The multiple crossovers aren't the main point I was thinking of, but at the centre you have 3 levels crisscrossing

Click image for larger version

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Orange being ground level, with Pink being bridge height, with Blue higher still. Getting that right and to look right would be a total nightmare ... not impossible but very difficult.
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Old 24 Dec 2014, 12:14 (Ref:3487663)   #137
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That Extreme track is great! I haven't seen it before, that was long before I started designing

How about this solution? The orange sections you highlighted fly over both areas, rather than passing beneath both. It's a bit of a rollercoaster!

The pit straight you suggested is only 420m long from left kink to turn 1. Another 100m could be squeezed with some tweaks. Maybe the areas highlighted in orange could be suitable for pitlanes, with a paddock joining both, allowing for multiple configs (tbc) to be ran at once.
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Old 24 Dec 2014, 15:35 (Ref:3487704)   #138
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Looking at the first picture, that bridging solution would work, although if I was going that way, I'd probably increase the area of the plateau and tunnel the track, using a little back story for it's existence. That would just leave a bridge up onto the plateau that could pass over the circuit as it comes down off the plateau.

Click image for larger version

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The gold could outline the larger plateau area, the yellow dots are slopped areas of track. And the solid yellow line would be a bridge up to plateau height. The plateau could run close to the track edge shortening the bridge.

For this type of track, whilst trying to keep it real,the tunnel is relatively straight and would be full throttle so it could be longer than what the real world would allow.

regarding the pitlanes,
My own personal preference is to have the pitlane on the inside of T1, though for a design such as this, an Abu Dhabi exit tunnel would be in keeping.
Where I placed my pitlane, the straight would be the same length as the old Silverstone pitlane the back of a long grid could ease around the final corner, much like at Woodcote. As for the garages, really your only looking at 250-275 metres including a race control building.
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Old 10 Jan 2015, 18:45 (Ref:3491671)   #139
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I may carry on with ^^this^^ track at some point, but for now, here's a new one!

The original circuit features the older, lighter asphalt and the new circuit extension can be seen with the dark new asphalt. The new pit/paddock complex features double the garage space and a safer pit entry.

"The Bowl" is the only section of track remaining still requiring safety upgrades, but the circuit owners are reluctant to do so, feeling that a small safety compromise is a worthy trade-off to keep this atmospheric spectator area unspoiled.

Grand Prix (RED) 4.85km
Classic (GREEN) 3.10km
National (BLUE) 3.11km
Club (PURPLE) 2.68km
School (ORANGE) 3.14km
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Old 10 Jan 2015, 21:42 (Ref:3491720)   #140
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wolfhound should be qualifying in the top 3 on the gridwolfhound should be qualifying in the top 3 on the gridwolfhound should be qualifying in the top 3 on the gridwolfhound should be qualifying in the top 3 on the grid
I like a lot of what I see in this track design. It should offer a challenge for drivers, offer overtaking oppertunities and allow the spectator to see action on different parts of the track at the same time.

A change I would make to give the circuit operators more flexibility by allowing two circuits to run simultaneously is the following. Where the green/blue joins with the purple/orange circuits would be for a parallel link to run inside the current green/blue circuit. This could start at the second last corner before the two circuits join. It would then rejoin the blue circuit at the fifth last corner on the blue circuit.
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Old 15 Feb 2015, 16:44 (Ref:3505181)   #141
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I like a lot of what I see in this track design. It should offer a challenge for drivers, offer overtaking oppertunities and allow the spectator to see action on different parts of the track at the same time.

A change I would make to give the circuit operators more flexibility by allowing two circuits to run simultaneously is the following. Where the green/blue joins with the purple/orange circuits would be for a parallel link to run inside the current green/blue circuit. This could start at the second last corner before the two circuits join. It would then rejoin the blue circuit at the fifth last corner on the blue circuit.
Thanks for the suggestion. It is quite a lot of work to adapt these models once they get to this level of detail, so I usually don't implement the changes, but I do listen to them and try to use them to create better designs in the future.

Here is a new circuit. A while ago I designed a circuit inspired by Brazilian racetracks (http://tentenths.com/forum/showthrea...=128365&page=7, half way down the page) and I thought it was time to have another go.

The full circuit is a short one at 2.5km (without chicanes) and taking the shortcut reduces the track length to approx. 1.8km. The track has some questionable areas in terms of safety, in particular the final part of the lap, with little runoff at the fast turn 6, and the lack of infield barriers in the final sector. Many areas have been improved such as the new, wider pit exit, more run off at turns 1 and 2, and chicanes added to areas with less runoff. The paddock has no bridge or tunnel access, meaning the track must be crossed (a la Pembrey).

Any thoughts? Another new circuit is nearly ready and coming soon.
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Old 15 Feb 2015, 19:46 (Ref:3505235)   #142
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Another good circuit. I like your attention to detail like the marshal's posts on the infield.
At first glance this circuit reminds me of Dijon but smaller. It would make a very good club circuit and make a decent challenge for those track day specialists. The lack of barriers on the infield is not a problem if there is nothing to hit. However a line of barrier on the infield of turn six would be a very good idea but it does not have to be near the track.
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Old 17 Feb 2015, 14:53 (Ref:3505805)   #143
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Another good circuit. I like your attention to detail like the marshal's posts on the infield.
At first glance this circuit reminds me of Dijon but smaller. It would make a very good club circuit and make a decent challenge for those track day specialists. The lack of barriers on the infield is not a problem if there is nothing to hit. However a line of barrier on the infield of turn six would be a very good idea but it does not have to be near the track.
Thanks! I will send your suggestions on to the circuit owners
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Old 22 Feb 2015, 22:52 (Ref:3507834)   #144
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It's that time again.

Here is the finished version of my contribution to the 10 turn challenge by Speeding tortoise.

As per challenge regs, the GP configuration (red) is 4.1km long, and I decided to add in additional configs which can be run at the same time (this has been suggested previously in this thread). The green and blue configs are approximately 2km each with the orange config demonstrating the chicanes down the back straight.
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Old 24 Feb 2015, 22:29 (Ref:3508582)   #145
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What program do you use? BTW these tracks are great! I am a designer and I wish I was better...
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Old 24 Feb 2015, 22:36 (Ref:3508586)   #146
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What program do you use? BTW these tracks are great! I am a designer and I wish I was better...
He uses Sketchup.
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Old 24 Feb 2015, 23:47 (Ref:3508613)   #147
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I am having a stupid problem. I can't draw curves.
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Old 25 Feb 2015, 00:02 (Ref:3508619)   #148
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AoB Special Stage should be qualifying in the top 5 on the gridAoB Special Stage should be qualifying in the top 5 on the grid
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I am having a stupid problem. I can't draw curves.
Sketchup's awkward. Why do you think I don't use it?
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Old 25 Feb 2015, 00:48 (Ref:3508628)   #149
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Sketchup's awkward. Why do you think I don't use it?
Well... How does he do it?
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Old 25 Feb 2015, 00:54 (Ref:3508630)   #150
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Well... How does he do it?
very time consumingly I'm sure
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