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Old 3 Feb 2011, 00:50 (Ref:2824845)   #126
LuiggiSpeed
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wow these tracks must be the definition of "organic" Stig you have a talent to create randomness that looks methodical,as ironic as it sounds.

I kind of lilke this last one but I'm not sure if less than 3 miles with that much corners would yield good racing, there seems to be few places to get up to speed(in cars) for bikes this track looks pretty physical. Anyways good work and I sure would ride my R's there
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Old 10 Feb 2011, 01:09 (Ref:2828844)   #127
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Wonderhill Racing Circuit

Location: Fukuoka, Japan
Opened: 1998
Direction: Clockwise
Corners: 20 (7 Left, 13 Right)
Distance: 3.61 mi (5.82 km)
Longest Full Throttle Section: .49 mi (.79 km)





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Old 10 Feb 2011, 13:01 (Ref:2829050)   #128
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I really like it. The only part that bothers me (as such..) is T7. I can't help but feel this needs to be slightly faster, like maybe a nice right/left kink. There's quite a few medium/hard corners round this section, and it might just help the flow slightly to loosen it up.

I really like the tiny corners that arn't even registered as corners. I also like the look of randomness to it (I don't mean that as a criticism).

As much as I quite like identity on a track (ie. it's shape when you first look at it - one with immense identity and quick characterisations are the Hungaroring's, old Hockenheim's, and Dijon), it's sometimes nice to have something that isn't particularly symmetrical or almost doesn't seem to have much order to it. Again, this isn't a knock, I like it

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Old 10 Feb 2011, 19:13 (Ref:2829251)   #129
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That's another quite good one, Stig! Nice shape, useful sectors - just cool!

The only thing I would consider is getting rid of T2-4, thus making T5 a good overtaking spot - in the present layout T17 seems to be the only real overtaking chance - T2 would be better without T1 - but I guess the best would be to leave out T2-4 altogether.

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Old 10 Feb 2011, 20:37 (Ref:2829302)   #130
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Firstly, I love the presentation. Very neat and crisp and clean - nice logo too!

Secondly, I love the track! I think there are areas for improvement - I personally for example would get rid of T7 and just join up T6 and T8. I'd bring down Turn 12 too to make it almost like a symmetrical corner to T11 and thus get rid of T13.

I might also go about tweaking Turns 1 to 4

However its refreshing to see what looks to me like a classic race-track shape - basically an edited circle that goes round and meets the SF line again.

Great stuff! You definitely have a different style.
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Old 12 Feb 2011, 07:10 (Ref:2829966)   #131
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While i love the general track layout I'd have dropped the T2-T4 complex and taken a straight run from T1 down to turn five.

At turn 15 -16 I might have put it into a continuous high speed curve rather than the double apex turn.

However the graphic layout and presentation is superb adn the overall execution is great.
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Old 17 Feb 2011, 02:10 (Ref:2832469)   #132
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this is the definition of organic, as I see it. I'm really liking your work, you do have lots of time to spare I guess, by the detailed realism , I take you spent lots of time!Your presentation is very good.

As for the track, I feel it's going to be like a day in the canyons, unbelievably fun, it has a big club flavor to me.
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Old 17 Feb 2011, 19:54 (Ref:2832916)   #133
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Stig, I really like this last one overall.

There are two definite and one possible change I'd make. As has already been mentioned, bypass Turns 2-4, and have the straight run uninterrrupted to Turn 5. At Turns 6-8, I'd make a fast, sweeping right/left esse, which would lead into a somewhat tightened Turn 9.

The possible third change I was considering is to slightly ease Turn 14 and 15.
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Old 17 Feb 2011, 23:27 (Ref:2833058)   #134
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Thanks guys. Luiggi, I do spend a lot of time on these, they usually take me few hours over two or three days - between designing the track on paper, tracing it in SketchUp and polishing off the fine details to get the whole project looking the way I want it to. And I appreciate the comments about the graphics too!

Should have another one up this weekend. The suggestions about T2-4 and T6-8 are good, and I'm going to keep them in mind as I design my next track.
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