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22 May 2008, 23:17 (Ref:2209433) | #1 | ||
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Just a Quickie
Since I haven't something that isn't in respoinse to someone else, I thought I'd throw this quickie design into the mix.
It'a a 10 turn, 5.75km (3.59 mile) anti clockwise running circuit. Intended challenging with fast sweeping direction changes, a reasonably long straight, yet still having a tighter technical section at the end of the lap to compromise a low downforce setup. Motorbikes might also enjoy it too. Comment, critiques and possible edits are as always welcome. Oh and yes the gravel trap onto the bottom straight should really extend another 50+m along the straight Last edited by ScotsBrutesFan; 22 May 2008 at 23:19. |
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23 May 2008, 01:28 (Ref:2209476) | #2 | ||
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Oh so flowing.....
.....Oh so good! |
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23 May 2008, 10:15 (Ref:2209673) | #3 | ||
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Man, I think it's my favourite of you so far! I love everything about it!
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23 May 2008, 10:17 (Ref:2209678) | #4 | ||
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You could enlarge the graveltraps a bit at the exits of most of the corners. The fast seqence from T3 to the eastern hairpin is great.
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23 May 2008, 11:22 (Ref:2209720) | #5 | |||
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Yes some gravel right before a tire wall, but after a good size grass area. I have been stuck in a gravel trap once. It beat the crap out of my car, filled evey nook and cranny with stones that took weeks to get out. Not to mention repainting the rocker panels But a grassie area a drive can spin his car if need be and keep it safe, or just drive around and get back too the track. Minimal yellow flag time and race keeps going. Last edited by AU N EGL; 23 May 2008 at 11:26. |
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23 May 2008, 12:31 (Ref:2209761) | #6 | ||
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Yes, that's a consideration to. Anyway, it should be better than going head on to a barrier when you lose it at the extit of a corner, especially some of the faster ones in you this track.
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23 May 2008, 14:50 (Ref:2209852) | #7 | ||
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First Off I love this track design Scots, Great job.
But the run off areas. I would put Grass not gravel for run offs areas on all the corners. Drivers can spin their cars to stop. then go back out. Or drive out of the way. Just because a driver goes off does not mean they are ( deer in the head lights ) going into a wall. Remember race drives for the most part know how to avoid accidents. When a car gets stuck in gravel, then the yellow flag comes out, saftey crew needs to go and tow the car out. That takes too much time and slow the race down. Only use gravel IF the area before a wall is so short that grass would not work. On this side of the pond, gravel traps are going away. Track owners are putting in more asphalt or grass areas. |
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23 May 2008, 15:11 (Ref:2209865) | #8 | |
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Beautifull work,I think it's one of the most impressing,due to simplicity and efectiveness.I am already scared thinking about that bbbbbbiiiiiiiiggggg corner down left, that would require lots of cojones to yank the throttle to the stop and lean and lean and lean coming into that big straight.Definitly Superbike stuff.
AS for the gravel traps, I agree that cars hate gravel, we bikers need it, since rules don't allow rollbars on bikes,but there's so much space I think some of them might be able to stop w/o gravel, I'd put some air-fencing just in case. LOL! |
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23 May 2008, 15:16 (Ref:2209867) | #9 | ||
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There is 3m or 10 feet of grass to allow a run wide before reaching the gravel...ok not quite what's asked for but that is more than many of the UK circuits have. There is also 12m (40 feet beyond the gravel)
At the end of the gravel traps the grass section opens out to 15m (50 feet) and stays that width until the next corner. Of course I haven't aded tyre walls or air-fencing as to be honest such details are lost unless you have the actual sketchup file to look at the details yourself. One of the problems I feel with Sketchup is that while it's great for angles and close ups, there tends to be a loss of scaled perspective, when the images are captured. I'll add a measurements to T5 the exit of the long sweeper, to show what I mean EDIT: The number's aren't clear so Gravel trap extends 84.69m (278ft) along the straight Gravel trap is 25.64m (84ft) wide at the exit of the corner And as already mentioned 3m(10ft) of grass before the gravel 12m (40ft) of grass beyond the gravel. |
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23 May 2008, 15:56 (Ref:2209898) | #10 | |||
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If I may 20m(65ft) of grass before the any gravel Put the gravel right up to the wall, dont need grass between gavel and wall Besides weeds can grow in gravel. Kind of a PIA for grounds keepers. Grass is for slow down, not beautifying the grounds. Oh wait? Did we have this discussion before and it is that the other way around in the UK ? |
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23 May 2008, 19:03 (Ref:2209982) | #11 | ||
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Most circuits in the UK, space is a premium, therefore as nice as it would be to provide acres of grass before some gravel, the reality is gravel stops the cars quickly, and if someone gets back out of the gravel onto the track, kicking stones onto the racing line....well that's up to the flaggies to show the Slippery surface flag.
My own local circuit has no grass between the outside kerbing and the gravel, though there is a hard plastic grid thingy that's driven into ground/gravel for the first metre or so which acts like a little bit extra kerbing/run-off/grass As for the grass beyond the gravel trap, should a car be slowed and then the driver regain control and keep the power on, there is then an escape route along the grass to get back to the circuit. Though I admit to possible over doing it a bit on this one. |
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23 May 2008, 19:26 (Ref:2210001) | #12 | ||
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Ok I guess it is the differnce of how tracks are designed in different parts of the world.
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23 May 2008, 19:53 (Ref:2210016) | #13 | ||
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Quote:
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23 May 2008, 20:41 (Ref:2210037) | #14 | ||
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Wow! SBF, one again, you've come up trumps with a great track that's really flowing. If it was made, then I could see high-class racing series coming to it. Good job.
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24 May 2008, 08:57 (Ref:2210237) | #15 | ||
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Got that right formula1fan.
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24 May 2008, 11:43 (Ref:2210333) | #16 | ||
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It is a great deisgn, great flow and high speed for any class of cars.
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26 May 2008, 18:41 (Ref:2212428) | #17 | |
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Thank you SBF for posting Quickie Raceway. It sure is a quick raceway! I agree completely with LuiggiSpeed that this track is good because it's simple and effective. And the long curve on the lower left side of the diagram is a definite highlight.
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